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AES Section Meeting Reports

Conservatory of Recording Arts and Sciences - January 7, 2016

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Summary

Brock opened the meeting by discussing the importance of sound in video games, as well as the differences between scoring for movies and scoring for video games. To provide more background for the meeting's subject, some key terms were defined and multiple methods of musical composition were discussed. Brock moved on to demonstrate the game demo packaged with the Wwise software when played without music. After the demonstration, Brock discussed the types of demands given to composers of video game music. The "Horizontal approach" to audio integration was elaborated on as the approach used to section off different parts of a song in order for the pieces to be easily divided for use at different cues in the game, and Brock explains the way that audio for video games is recorded, taking particular care to explain how several rest measures are left between each segment of the song. He then demonstrated the process of dividing the recorded file, highlighting the different purposes of different pieces of recorded sound and stressing the importance of naming the newly divided regions. Brock then demonstrated the manipulation of the newly formed musical segments, experimenting with new transitions never experienced in the original recording.
After the segments were split up and exported, Brock switched from Logic Pro X to the Wwise audio integration software and explains the purpose of middleware in the game creation process. To provide context for students in the audience who had not been through the video game integration course, Brock briefly explained how the event system in the program works, and how the same principles apply both to music and sound effects. He then began demonstrating the use of the Wwise software. The practice of simultaneously working on the music integration and the rest of the video game's development was also discussed. After demonstrating grouping and rule creation, events were created and the sound bank was generated. Slight technical difficulties were experienced, and after a brief period of troubleshooting, the problem was discovered and solved, and the audio was successfully integrated into the demo software.

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More About Conservatory of Recording Arts and Sciences Section

AES - Audio Engineering Society