Location: Digipen Institute of Technology, Redmond, WA (NOTE: Virtual Meeting!)
Moderated by: Greg Dixon
Speaker(s): Brian Schmidt - DigiPen Institute of Technology
Audio is a sometimes overlooked and often misunderstood element of the VR/AR/XR experience. This session will cover the theory, practice and limitations of 3D hearing for augmented and virtual reality systems as well as some brief history of commercially deployed 3D audio systems. Better understanding the limits not only of current 3D audio technologies but also human hearing perception itself can lead to greatly improved VR/AR/XR experiences, and reduce frustrations all around.
This talk is in two parts. The first part considers the traditional science of 3D hearing, with a contrast made with the visual system. The second part explores the inherent limitations of a physics/DSP approach, and some of the other elements that are hard (impossible) to solve by 'just throwing a bunch of DSP at it.'
This is a Zoom meeting. Note the earlier meeting time (4pm). Visit the section website for RSVP instructions and the Eventbrite link for the Zoom meeting URL.
Other Business: June Election reminder
Posted: Saturday, May 16, 2020