Recording Industry: Game Audio
Leading experts in perceptual audio testing will discuss perceptual methods used to analyze user behavior in VR experiences. The panel will also discuss ongoing research at NYU that aims to quantize localization behavior that is useful feedback to Developers. They have created a Citizen Science game in a VR environment that can compare HRTF filter sets and spatial audio renderers in order to provide analytics on source accuracy and acquisition speed.
Patrick Flanagan, THX Ltd. - San Francisco, CA, USA
Juan Simon Calle, New York University - New York, NY, USA; THX
Sean Olive, Harman International - Northridge, CA, USA
Nils Peters, Qualcomm, Advanced Tech R&D - San Diego, CA, USA
Nick Zacharov, DELTA SenseLab - Hørsholm, Denmark