AES New York 2019
Game Audio & XR Track Event IS06

Friday, October 18, 2:15 pm — 3:15 pm (1E08)

Immersive & Spatial Audio: IS06 - Capturing Reality with the Use of Spatial Sound and High Order Ambisonics – Ethnographic and Six Degrees of Freedom (6DoF) Case Studies

Tomasz Zernicki, Zylia sp. z o.o. - Poznan, Poland
Florian Grond, McGill University - Montreal, Canada
Eduardo Patricio, Zylia Sp. z o.o. - Poznan, Poland
Zack Settel, University of Montreal - Montreal, Quebec, Canada

This workshop will present spatial sound works from a practical perspective. Professional audio engineers and musicians will discuss their 360°, 3D, and ambient productions combining sound, image, and written text. The speakers will address the use of spatial audio and ambisonics for creating immersive representations of reality, including six-degrees-of-freedom live recorded sound. The need for new thinking and specific tools will be discussed and demonstrations of examples created via experimental 6DoF end-to-end workflows will be presented. The workshop will focus especially on the usage of spherical microphone arrays that enables the recording of entire 3D sound scenes as well as six degrees of freedom experiences (6DoF VR). Additionally, the workshop will address Ambisonics and the separation of individual sound sources in post-production, which give creators access to unique sonic possibilities.

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