AES New York 2019
Game Audio & XR Track Event GA01

Wednesday, October 16, 9:00 am — 10:30 am (1E06)

Game Audio & XR: GA01 - 4-Pi Reverb Effects for In-Game Sounds

Tomoya Kishi, CAPCOM Co., Ltd. - Japan
Steve Martz, THX Ltd. - San Rafael, CA, USA
Masataka Nakahara, ONFUTURE Ltd. - Tokyo, Japan; SONA Corp. - Tokyo, Japan
Kazutaka Someya, beBlue Co., Ltd. - Tokyo, Japan

In a video game, sound fields of virtual spaces are created in a 4-pi field which is free from channel restrictions. That is, in a video game, there are no picture frames, which cut out a part of sound fields, nor channel borders, which divide sound fields into finite numbers of areas. The workshop introduces how to create 4-pi channel-free reverberations for in-game sounds both from current and future technical points of the views. Demonstrations will be also provided, and reverberations that are generated by proposed methods will be listened to be compared with conventional reverb sounds that are created by a skilled mixing engineer.

AES Technical Council This session is presented in association with the AES Technical Committee on Audio for Games and AES Technical Committee on Spatial Audio

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