AES Los Angeles 2014
Game Audio Track Event G10

Saturday, October 11, 11:00 am — 12:30 pm (Room 408 B)


Game Audio: G10 - Back to the Future: Interactive Audio Implementation Trends

Scott Selfon, Microsoft - Redmond, WA, USA

"Next gen” has arrived, with ever increasing technical capabilities in both hardware and software processing. But are these new consoles really just offering the same thing, only more of it? What are the audio frontiers and barriers when so many of the restrictions of the past have been eliminated? And with maturing and increasingly sophisticated audio engine solutions, is game sound programming really now a “solved” problem? Scott reflects on the current state-of-the-art for areas ranging from spatial simulation and acoustic modeling to evolving and dynamic mixing, audio as a feedback mechanism, and highly personalized audio experiences. He’ll use examples from both past and present to highlight the technical achievements that implementers are striving for in making audio not only compelling and realistic but an equal-footing contributor to immersive, engaging, and rewarding gameplay experiences.

Return to Game Audio Track Events

EXHIBITION HOURS October 10th   10am ��� 6pm October 11th   10am ��� 6pm October 12th   10am ��� 4pm
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AES - Audio Engineering Society