AES Los Angeles 2014
Game Audio Track Event G14

Sunday, October 12, 10:15 am — 11:45 am (Room 408 B)

Game Audio: G14 - New DAW Rising: Scoring and Mixing Your Game, In The Game

Guy Whitmore, PopCap Games

A common practice for game composers and sound designers today is to compose and arrange fully mixed music and sound cues in Pro Tools or Logic, then have an implementation specialist drop those files into the game. Sound integration, in this case, is seen as a basic technical task. But in order to score and mix a game with greater nuance, the composer would want to see the game in action while composing; the sound designer would want to watch the interactivity of the visuals, working in a DAW that includes robust adaptive features. This new DAW exists; it is your game audio engine and its authoring tools. In this scenario, sound integration is a highly creative endeavor, where music arranging, mixing, mastering, and even composing takes place.

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EXHIBITION HOURS October 10th   10am ��� 6pm October 11th   10am ��� 6pm October 12th   10am ��� 4pm
REGISTRATION DESK October 8th   3pm ��� 7pm October 9th   8am ��� 6pm October 10th   8am ��� 6pm October 11th   8am ��� 6pm October 12th   8am ��� 4pm
TECHNICAL PROGRAM October 9th   9am ��� 7pm October 10th   9am ��� 7pm October 11th   9am ��� 7pm October 12th   9am ��� 6pm
AES - Audio Engineering Society