AES Los Angeles 2014
Game Audio Track Event G3

Thursday, October 9, 3:15 pm — 4:45 pm (Room 408 B)

Game Audio: G3 - Sound Design & Mix: Challenges and Solutions—Games, Film, Advertisement

Charles Deenen, Source Sound Inc. - Los Angeles, CA, USA
John Fasal
Tim Gedemer, Source Sound, Inc. - Woodland Hills, CA USA; Calliope Music Design, Inc.
Csaba Wagner, Freelance Sound Designer - Hollywood, CA, USA
Bryan Watkins, Warner Brothers Post Production Services Game Audio - Burbank, CA, USA

Different media in today’s marketplace require different (immersive) sound. Each media format has it’s own level requirements, channel distinctions, hidden technical challenges to overcome and more. This panel will attempt to demonstrate, through example and discussion, how audio production and post production techniques can (and should) be effectively tailored to their respective visual release media formats, including Games, Mobile, Trailers, Commercials and Film.

Return to Game Audio Track Events

EXHIBITION HOURS October 10th   10am ��� 6pm October 11th   10am ��� 6pm October 12th   10am ��� 4pm
REGISTRATION DESK October 8th   3pm ��� 7pm October 9th   8am ��� 6pm October 10th   8am ��� 6pm October 11th   8am ��� 6pm October 12th   8am ��� 4pm
TECHNICAL PROGRAM October 9th   9am ��� 7pm October 10th   9am ��� 7pm October 11th   9am ��� 7pm October 12th   9am ��� 6pm
AES - Audio Engineering Society