AES New York 2013
Game Audio Session G10

Saturday, October 19, 2:15 pm — 3:15 pm (Room 1E10)

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G10 - Game Audio Breakthroughs for HTML5 and Mobile

Presenter:
Garrett Nantz, Luxurious Animals - New York, NY, USA

Abstract:
The common practice is that once game development is almost complete, sound design just gets added. We will show you a better way to use sound design at the beginning of a project as a ideation tool to inform the design and development of games.

Using the award-winning Lux Ahoy www.luxahoy.com game, we will take a behind the scenes look at the process to create audio experiences for HTML5 and Android. Topics covered will include audio workflows, tricks and techniques to combat platform and browser sound issues, creating memorable sound effects, binaural 3-D sound, audio loop creation, music sourcing, and coding libraries.


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AES - Audio Engineering Society