AES New York 2013
Game Audio Track Event SP1

Friday, October 18, 11:30 am — 1:00 pm (Room 1E11)

Sound for Picture: SP1 - Creative Dimension of Immersive Sound—Sound in 3D

Chair:
Brian McCarty, Coral Sea Studios Pty. Ltd - Clifton Beach, QLD, Australia
Panelists:
Marti Humphrey CAS, The Dub Stage - Burbank, CA, USA
Branko Neskov, Loudness Films - Lisbon, Portugal

Abstract:
Audio for Cinema has always struggled to replicate the motion shown on the screen, a fact that became more apparent with 3D films. Several methodologies for "immersive sound" are currently under evaluation by the industry, with theater owners and film companies both advising that they will not tolerate a format war, with a common format a commercial requirement.

The two major methods of creating immersive sound and audio motion are referred to as "object-based" and "channel-based." Each has its strengths and limitations for retrofit into the current cinema market. With few sound mixers experienced in either of these techniques, we're pleased to welcome two of the pioneers, one with experience at Auro3D and the other in Atmos, in a discussion of their experiences and comments on working with the two systems.

AES Technical Council This session is presented in association with the AES Technical Committee on Audio for Cinema

Return to Game Audio Track Events

EXHIBITION HOURS October 18th 10am – 6pm October 19th 10am – 6pm October 20th 10am – 4pm
REGISTRATION DESK October 16th 3pm – 7pm October 17th 8am – 6pm October 18th 8am – 6pm October 19th 8am – 6pm October 20th 8am – 4pm
TECHNICAL PROGRAM October 17th 9am – 7pm October 18th 9am – 7pm October 19th 9am – 7pm October 20th 9am – 6pm
AES - Audio Engineering Society