AES San Francisco 2012
Game Audio Session G12

Monday, October 29, 11:00 am — 12:30 pm (Room 132)

G12 - Doing More with Less: How Games Immersively Simulate Audio on a Budget

Scott Selfon, Microsoft

How do games pack tens or hundreds of hours of experience onto a disc, hard drive, or the web? This talk covers some of the many techniques used (and the tradeoffs incurred) to make seemingly infinite, unique, and dynamic sounds and music—often with only a single content creator and a part-time programmer. Topics will include 3-D spatial simulation, compression, basic and advanced variation, and physical modeling techniques as applied to interactive media, with focus on topics that broadly apply to the full spectrum from mobile to console.

Return to Game Audio Sessions

EXHIBITION HOURS October 27th 10am ��� 6pm October 28th 10am ��� 6pm October 29th 10am ��� 4pm
REGISTRATION DESK October 25th 3pm ��� 7pm October 26th 8am ��� 6pm October 27th 8am ��� 6pm October 28th 8am ��� 6pm October 29th 8am ��� 4pm
TECHNICAL PROGRAM October 26th 9am ��� 7pm October 27th 9am ��� 7pm October 28th 9am ��� 7pm October 29th 9am ��� 5pm
AES - Audio Engineering Society