AES San Francisco 2010
Product Design Track Event G8

Friday, November 5, 5:30 pm — 6:30 pm (Room 120)

Game Audio: G8 - Code Monkey Part 3: ‹learn›XML‹/learn›

Michael Kelly

This session provides an overview of XML, the eXtensible Markup Language, and explains how it is used within the game-audio production pipeline. This is a chance to pick up some pointers how to read and write in XML. This introductory-level session is for those who work with XML (whether you know it or not!) and want to know more. The session may also be beneficial to those outside the games industry and shows how some popular game-audio tools use XML. The sessions ends with some pointers to more advanced topics for the adventurous.

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