AES San Francisco 2010
Game Audio Events

Thursday, November 4

Thursday, November 4, 12:00 pm — 1:00 pm
Session G1   Code Monkey Part 1: What Game Audio Content Providers Need to Know About C++ Programming

Thursday, November 4, 2:30 pm — 4:30 pm
Session G2   Rock On! – The Rock Band Network Demystified

Thursday, November 4, 5:00 pm — 6:30 pm
Session G3   The Wide Wonderful World of 5.1 Orchestral Recordings

Friday, November 5

Friday, November 5, 9:00 am — 10:00 am
Session G4   Code Monkey Part 2: LUA is not a Hawaiian Picnic—The Basics of Scripting for Dynamic Audio Implementation

Friday, November 5, 11:30 am — 1:00 pm
Session G5   Developing Sensible Reference Level Standards

Friday, November 5, 2:30 pm — 4:00 pm
Session G6   Mobile Game Audio for Headphones and Micro-Speakers

Friday, November 5, 4:15 pm — 5:15 pm
Session G7   Audio Shorts—Sound Design

Friday, November 5, 5:30 pm — 6:30 pm
Session G8   Code Monkey Part 3: ‹learn›XML‹/learn›

Saturday, November 6

Saturday, November 6, 9:00 am — 11:00 am
Session G9   Game Industry Overview

Saturday, November 6, 11:15 am — 12:45 pm
Session G10   Audio Cage Match!

Saturday, November 6, 2:30 pm — 4:30 pm
Session G11   Careers in Game Audio

Saturday, November 6, 4:30 pm — 6:00 pm
Session G12   Mixing the DICE Way—Battlefield, HDR Audio, and Instantiated Mixing

Sunday, November 7

Sunday, November 7, 9:00 am — 11:00 am
Session G13   Takin' Care of Business

Sunday, November 7, 11:30 am — 1:00 pm
Session G14   Physics Psychosis

Sunday, November 7, 2:30 pm — 4:00 pm
Session G15   Game Audio for Visually Impaired (CANCELLED)

Last Updated: 20101102, rkf


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