AES New York 2009
Game Audio Session G9

Monday, October 12, 1:30 pm — 2:30 pm

G9 - Interactive Music Techniques for Games


Chair:
Scott Selfon, Microsoft Corporation - Redmond, WA, USA

Abstract:
With music for current console and PC games consisting primarily of prerecorded music tracks, how does a composer or audio programmer construct a believably interactive score that reflects and emphasizes the state of the game? This tutorial will quantify some of the techniques in use by games today to construct dynamic and interactive musical scores, delivering musically believable and appropriate scores from finite recorded materials. Additionally, the talk asks and attempts to answer the question of whether and how real-time generated music (via MIDI or other similar protocols) can be a viable technique for presenting compelling game music.