AES New York 2009
Game Audio Session G6

Sunday, October 11, 2:30 pm — 3:30 pm

G6 - Implementing Sound and Music for Games Using the Unreal 3 Engine


Chair:
Richard Stevens

Abstract:
This tutorial will explore and demonstrate the principles of audio for games and illustrate their technical implementation within the Unreal 3 engine. Through a live demonstration within the Unreal games engine itself the following aspects of games audio will be explored and demonstrated. The implications and challenges of interactivity with reference to memory, repetition and variation. Potential solutions to these issues through use of sample rates, randomization, wavetable synthesis, filtering, concatenation and layering for variation within sound cues, together with an illustration of sound propagation and attenuation over distance conventions within games. The tutorial will also cover the challenges of interactivity for music in games including simple musical transitions, aligned transitions, and generative musical techniques.