AES Show: Make the Right Connections Audio Engineering Society

AES San Francisco 2008
Acoustics Event

Thursday, October 2, 3:00 pm — 5:00 pm

Evolution of Video Game Sound

John Griffin, Marketing Director, Games, Dolby Laboratories - USA
Simon Ashby, Product Director, Audiokinetic - Canada
Will Davis, Audio Lead, Electronic Arts/Pandemic Studios - USA
Charles Deenen, Sr. Audio Director, Electronic Arts Black Box - Canada
Tom Hays, Director, Technicolor Interactive Services - USA

From the discrete-logic build of Pong to the multi-core processors of modern consoles, video game audio has made giant strides in complexity to a heightened level of immersion and user interactivity. Since its modest beginnings of monophonic bleeps to the high-resolution multichannel orchestrations and point-of-view audio panning, audio professionals have creatively stretched the envelopes of audio production techniques, as well as the game engine capabilities.

The panel of distinguished video game audio professionals will discuss audio production challenges of landmark game platforms, techniques used to maximize the video game audio experience, the dynamics leading to the modern video game soundtracks, and where the video game audio experience is heading.

This event has been organized by Gene Radzik, AES Historical Committee Co-Chair.