AES 123rd Convention - Where Audio Comes Alive
Home Visitors Exhibitors Press Students Authors
registration
detailed calendar
paper sessions
workshops
broadcast sessions
tutorials
master classes
live sound seminars
symposium
students/career
historical
special events
technical tours
exhibitor seminars
training sessions
standards
technical committees
awards ceremony

AES New York 2007
Workshop W18

Sunday, October 7, 2:30 pm — 4:30 pm
W18 - AUDIO FOR GAMES: DIALOG RECORDING, WORKFLOW, AND ASSET MANAGEMENT

Chair:
Steve Martz, THX
Panelists:
Jory Prum, studio.jory.org

Abstract:
It is not unheard-of to have 9,000 lines of dialog (or other audio assets) in a game. Understanding how to prepare, organize, and store these assets highlights a principle difference between game audio and other media. This workshop takes a step-by-step look at the monumental task of the recording, editing, and organization process, as well as
strategies to keep it under control. Methods will be presented for script management, session set-up, session flow, actor interfacing, and asset organization and protection, as well as a comparison to similar techniques in other types of media production.


Last Updated: 20070924, mei


.