|
AES New York 2007 Training Session Details Friday, October 5, 11:00 am — 1:00 pm
BOARD ROOM AUDIO INSTALLATIONS, TECHNICAL ISSUE PANEL DISCUSSION
Presenters: Steven Emspak, Moderator, Shen, Milsom, & Wilke Mark Bertrand, Tannoy N. America Robert Moreau, ClockAudio Felix Robinson, SPL Integrated Solutions Craig Richardson, Polycom
Abstract: Moderating the session will be Steven Emspak, Partner at Shen, Milsom, & Wilke, one of the world's leading authorities and consultants in the A/V world. Focus will be on the
technical obstacles and solutions available to properly design and configure a modern boardroom for audio intelligibility and video conferencing. Panel discussion will be followed by a personal networking session sponsored by Tannoy and Polycom.
Friday, October 5, 3:30 pm — 4:30 pm
NEXT-GENERATION VIDEO GAME PRODUCTION
Presenters: Steve Horowitz, Moderator, Nickonline/The Code International/MPA Chris Burke, Bong & Dern Alistair Hirst, Omni Interactive Audio Gene Semel, Sony
Abstract: Next-Generation game consoles provide some hefty firepower when it comes to audio production. From orchestral recordings to surround sound mixing the sky seems to be the limit, or is it? This panel produced by Manhattan Producer's Alliance executive Steve Horowitz, will take a look at some of the significant advances in composing, mixing, scoring, and mastering for next generation consoles. Attendees will get a practical top-down view of how game production is developing and what the advancements mean for composers, sound designers, and producers working in the field.
Friday, October 5, 5:00 pm — 6:00 pm
SEISMIC CHANGES: THE LANDSCAPE OF FILM AND TV MUSIC
Presenters: Joe Carroll, Moderator, Manhattan Producers Alliance Chris Mangum, Film Composer Robert Marshall, Source Connect Chris Stone, Audio Impressions
Abstract: Technological evolution coupled with economic factors are transforming how music for television and film is created and used. At the vanguard are organizations like the Manhattan Producers Alliance, building a collaborative network of composers from diverse areas of the business. Companies like Source Connect and eSession, make it possible for composers and producers to collaborate over unlimited distances. Makers of the newest sampling technology and virtual instruments like Audio Impressions allow us to more accurately simulate live performance. Music libraries like Pump Audio and Omni Music make vast amounts of independently created music easily available to film and TV producers and Apple computer's innovative music software is blurring the distinction between music listener and music maker. Joe Carroll, founder of the Manhattan Producers Alliance will moderate a lively discussion on navigating this new landscape with guest speakers.
Saturday, October 6, 10:00 am — 11:00 am
SONY AUDIO-FOR-GAMES REPORT
Presenters: Dan Bardino, SCEE Dave Murrant, SCEA, Sony Computer Entertainment America Dave Ranyard, SCEE, Sony Computer Entertainment Europe Gene Semel, SCEA
Abstract: The big picture perspective of interactive entertainment/video game audio as told from the perspective of Sony Computer Entertainment's (America and Europe) leading game sound designers. The session will cover topics such as:
• The manpower resources required to create and implement audio in an interactive product;
• The tools required to perform this work from a traditional and proprietary standpoint;
• How video game audio requires a "new breed" of audio professional. Today's interactive audio professional must have a broad knowledge of not only traditional signal flow, engineering and recording, and content creation but requires continous education on the rapidly changing technologies that directly effect their day to day workloads;
• The Studios! The facilities required to raise the audio quality bar for consumers and next generation interactive products—pictures and discussion of SCEA's new world class studio build out (nominated for Studio Design at this year's TEC Awards);
• Ancillary topics: Field recording requirements have raised; Foley recording is almost now standard, etc.
• Demonstrations: SingStar product overview—Highly successful Karaoke video game; SCEE developer Tools specific to the SingStar will give the audience a view of technology that has a cross-discipline application (video and music)
Monday, October 8, 9:00 am — 6:00 pm
NATIONAL SEMICONDUCTOR TRAINING
Presenters: Mark Brasfield, Principal Applications Engineer John DeCelles, Principal Applications Engineer Kevin Hoskins, Staff Applications Engineer
Abstract: A new series of National Semiconductor seminars at the Audio Engineering Society Convention (AES) will help you solve your toughest design challenges. Learn about approaches to achieving the highest technical specifications and sonic quality required by the most discriminating audio professionals.
AGENDA:
9:00 am - 10:15 am: Signal Path Circuit Performance
10:30 am - 1:00 pm: High-Performance Power Amplifiers (includes lunch)
1:00 pm - 2:30 pm: Signal Path Circuit Performance II
3:00 pm - 4:30 pm: High-Performance Power Amplifiers II
ADMISSION: BY ON-LINE REGISTRATION ONLY
CLICK HERE TO REGISTER
|