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Last Updated: 20051003, mei

Saturday, October 8, 2:00 pm — 3:00 pm

State of the Art of Audio for Games

Steve Horowitz, Manhattan Producer’s Alliance (Host)
Andy Brick, Orchestral Game Scores
Devin Maxwell, LoudLouderLoudest
Dave Murrant, Sony Computer Entertainment
Brian Schmidt, Microsoft X-box Audio
Michael Sweet, Audio Brain

A report from the state-of-the-art of audio for games. This panel discussion will be centered around a basic understanding of the platforms, biz models and audio issues concerning the game industry today. High-level panelists will give a brief overview of what they are doing and where they see the industry going. This panel will also focus on the tech side of music and sound for games and begin to identify the main issues that need to be addressed.

Seminar Room 1E04

This session is sponsored by the Manhattan Producers Alliance

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