3D Impulse Response Convolution with Multichannel Direct Sound: Assessing Perceptual Equivalency between Room- and Source- Impression for Music Production
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J. Kelly, W. Woszczyk, and R. King, "3D Impulse Response Convolution with Multichannel Direct Sound: Assessing Perceptual Equivalency between Room- and Source- Impression for Music Production," Paper 10532, (2021 October.). doi:
J. Kelly, W. Woszczyk, and R. King, "3D Impulse Response Convolution with Multichannel Direct Sound: Assessing Perceptual Equivalency between Room- and Source- Impression for Music Production," Paper 10532, (2021 October.). doi:
Abstract: A method for representing the three-dimensional radiation patterns of instruments/performers within artificial reverberation using multichannel direct sound files convolved with channel-based spatial room impulse responses (SRIRs) is presented. Two reverb conditions are studied in a controlled listening test: a) all SRIR channel positions are convolved with a single monophonic direct sound file, and b) each SRIR channel position is convolved with a unique direct sound file taken from a microphone array surrounding the performer. Participants were asked to adjust the level of each reverberation condition (relative to a fixed direct sound stream) to three perceptual thresholds relating to source- and room- impression. Results of separate three-way within-subject ANOVAs and post-hoc analysis show significant interactions between instrument / room type, and instrument / reverb condition on each of the three thresholds. Most notably, reverb condition b) required less level than condition a) to yield perceptual equivalency between source- and room- impression, suggesting that the inclusion of multichannel direct sound in SRIR convolution may increase the salience of room impression in the immersive reproduction of acoustic music.
@article{kelly20213d,
author={kelly, jack and woszczyk, wieslaw and king, richard},
journal={journal of the audio engineering society},
title={3d impulse response convolution with multichannel direct sound: assessing perceptual equivalency between room- and source- impression for music production},
year={2021},
volume={},
number={},
pages={},
doi={},
month={october},}
@article{kelly20213d,
author={kelly, jack and woszczyk, wieslaw and king, richard},
journal={journal of the audio engineering society},
title={3d impulse response convolution with multichannel direct sound: assessing perceptual equivalency between room- and source- impression for music production},
year={2021},
volume={},
number={},
pages={},
doi={},
month={october},
abstract={a method for representing the three-dimensional radiation patterns of instruments/performers within artificial reverberation using multichannel direct sound files convolved with channel-based spatial room impulse responses (srirs) is presented. two reverb conditions are studied in a controlled listening test: a) all srir channel positions are convolved with a single monophonic direct sound file, and b) each srir channel position is convolved with a unique direct sound file taken from a microphone array surrounding the performer. participants were asked to adjust the level of each reverberation condition (relative to a fixed direct sound stream) to three perceptual thresholds relating to source- and room- impression. results of separate three-way within-subject anovas and post-hoc analysis show significant interactions between instrument / room type, and instrument / reverb condition on each of the three thresholds. most notably, reverb condition b) required less level than condition a) to yield perceptual equivalency between source- and room- impression, suggesting that the inclusion of multichannel direct sound in srir convolution may increase the salience of room impression in the immersive reproduction of acoustic music.},}
TY - paper
TI - 3D Impulse Response Convolution with Multichannel Direct Sound: Assessing Perceptual Equivalency between Room- and Source- Impression for Music Production
SP -
EP -
AU - Kelly, Jack
AU - Woszczyk, Wieslaw
AU - King, Richard
PY - 2021
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - October 2021
TY - paper
TI - 3D Impulse Response Convolution with Multichannel Direct Sound: Assessing Perceptual Equivalency between Room- and Source- Impression for Music Production
SP -
EP -
AU - Kelly, Jack
AU - Woszczyk, Wieslaw
AU - King, Richard
PY - 2021
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - October 2021
AB - A method for representing the three-dimensional radiation patterns of instruments/performers within artificial reverberation using multichannel direct sound files convolved with channel-based spatial room impulse responses (SRIRs) is presented. Two reverb conditions are studied in a controlled listening test: a) all SRIR channel positions are convolved with a single monophonic direct sound file, and b) each SRIR channel position is convolved with a unique direct sound file taken from a microphone array surrounding the performer. Participants were asked to adjust the level of each reverberation condition (relative to a fixed direct sound stream) to three perceptual thresholds relating to source- and room- impression. Results of separate three-way within-subject ANOVAs and post-hoc analysis show significant interactions between instrument / room type, and instrument / reverb condition on each of the three thresholds. Most notably, reverb condition b) required less level than condition a) to yield perceptual equivalency between source- and room- impression, suggesting that the inclusion of multichannel direct sound in SRIR convolution may increase the salience of room impression in the immersive reproduction of acoustic music.
A method for representing the three-dimensional radiation patterns of instruments/performers within artificial reverberation using multichannel direct sound files convolved with channel-based spatial room impulse responses (SRIRs) is presented. Two reverb conditions are studied in a controlled listening test: a) all SRIR channel positions are convolved with a single monophonic direct sound file, and b) each SRIR channel position is convolved with a unique direct sound file taken from a microphone array surrounding the performer. Participants were asked to adjust the level of each reverberation condition (relative to a fixed direct sound stream) to three perceptual thresholds relating to source- and room- impression. Results of separate three-way within-subject ANOVAs and post-hoc analysis show significant interactions between instrument / room type, and instrument / reverb condition on each of the three thresholds. Most notably, reverb condition b) required less level than condition a) to yield perceptual equivalency between source- and room- impression, suggesting that the inclusion of multichannel direct sound in SRIR convolution may increase the salience of room impression in the immersive reproduction of acoustic music.
Authors:
Kelly, Jack; Woszczyk, Wieslaw; King, Richard
Affiliations:
McGill University, Montreal QC, Canada; The Centre for Interdisciplinary Research in Music Media and Technology, Montreal, QC, Canada(See document for exact affiliation information.)
AES Convention:
151 (October 2021)
Paper Number:
10532
Publication Date:
October 13, 2021Import into BibTeX
Subject:
Evaluation of spatial audio
Permalink:
http://www.aes.org/e-lib/browse.cfm?elib=21496