Body-controlled sound field manipulation as a performance practice
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DA. TH. Dziwis, T. Lübeck, and C. Pörschmann, "Body-controlled sound field manipulation as a performance practice," Paper 10358, (2020 May.). doi:
DA. TH. Dziwis, T. Lübeck, and C. Pörschmann, "Body-controlled sound field manipulation as a performance practice," Paper 10358, (2020 May.). doi:
Abstract: Spatial composition represents a key aspect of contemporary acousmatic and computer music. The history of spatial composition practice has shown many different approaches of composition and performance tools, instruments and interfaces. Furthermore, current developments and the increasing availability of virtual/augmented reality systems (XR) extend the possibilities in terms of sound rendering engines as well as environments and tools for creation and experience. In contrast to systems controlling parameters of simulated sound fields and virtual sound sources, we present an approach of XR-based and real-time body-controlled (motion and biofeedback sensors) sound field manipulation in the spatial domain. The approach can be applied not only to simulated sound fields but also to recorded ones and reproduced with various spatial rendering procedures.
@article{dziwis2020body-controlled,
author={dziwis, damian thomas and lübeck, tim and pörschmann, christoph},
journal={journal of the audio engineering society},
title={body-controlled sound field manipulation as a performance practice},
year={2020},
volume={},
number={},
pages={},
doi={},
month={may},}
@article{dziwis2020body-controlled,
author={dziwis, damian thomas and lübeck, tim and pörschmann, christoph},
journal={journal of the audio engineering society},
title={body-controlled sound field manipulation as a performance practice},
year={2020},
volume={},
number={},
pages={},
doi={},
month={may},
abstract={spatial composition represents a key aspect of contemporary acousmatic and computer music. the history of spatial composition practice has shown many different approaches of composition and performance tools, instruments and interfaces. furthermore, current developments and the increasing availability of virtual/augmented reality systems (xr) extend the possibilities in terms of sound rendering engines as well as environments and tools for creation and experience. in contrast to systems controlling parameters of simulated sound fields and virtual sound sources, we present an approach of xr-based and real-time body-controlled (motion and biofeedback sensors) sound field manipulation in the spatial domain. the approach can be applied not only to simulated sound fields but also to recorded ones and reproduced with various spatial rendering procedures.},}
TY - paper
TI - Body-controlled sound field manipulation as a performance practice
SP -
EP -
AU - Dziwis, Damian Thomas
AU - Lübeck, Tim
AU - Pörschmann, Christoph
PY - 2020
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - May 2020
TY - paper
TI - Body-controlled sound field manipulation as a performance practice
SP -
EP -
AU - Dziwis, Damian Thomas
AU - Lübeck, Tim
AU - Pörschmann, Christoph
PY - 2020
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - May 2020
AB - Spatial composition represents a key aspect of contemporary acousmatic and computer music. The history of spatial composition practice has shown many different approaches of composition and performance tools, instruments and interfaces. Furthermore, current developments and the increasing availability of virtual/augmented reality systems (XR) extend the possibilities in terms of sound rendering engines as well as environments and tools for creation and experience. In contrast to systems controlling parameters of simulated sound fields and virtual sound sources, we present an approach of XR-based and real-time body-controlled (motion and biofeedback sensors) sound field manipulation in the spatial domain. The approach can be applied not only to simulated sound fields but also to recorded ones and reproduced with various spatial rendering procedures.
Spatial composition represents a key aspect of contemporary acousmatic and computer music. The history of spatial composition practice has shown many different approaches of composition and performance tools, instruments and interfaces. Furthermore, current developments and the increasing availability of virtual/augmented reality systems (XR) extend the possibilities in terms of sound rendering engines as well as environments and tools for creation and experience. In contrast to systems controlling parameters of simulated sound fields and virtual sound sources, we present an approach of XR-based and real-time body-controlled (motion and biofeedback sensors) sound field manipulation in the spatial domain. The approach can be applied not only to simulated sound fields but also to recorded ones and reproduced with various spatial rendering procedures.
Authors:
Dziwis, Damian Thomas; Lübeck, Tim; Pörschmann, Christoph
Affiliation:
University of Applied Sciences Cologne
AES Convention:
148 (May 2020)
Paper Number:
10358
Publication Date:
May 28, 2020Import into BibTeX
Subject:
Rec/Pro/Edu
Permalink:
http://www.aes.org/e-lib/browse.cfm?elib=20775