The Soundfield as Sound Object: Virtual Reality Environments as a Three-Dimensional Canvas for Music Composition
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R. Graham, and S. Cluett, "The Soundfield as Sound Object: Virtual Reality Environments as a Three-Dimensional Canvas for Music Composition," Paper 7-3, (2016 September.). doi:
R. Graham, and S. Cluett, "The Soundfield as Sound Object: Virtual Reality Environments as a Three-Dimensional Canvas for Music Composition," Paper 7-3, (2016 September.). doi:
Abstract: Our paper presents ideas raised by recent projects exploring the embellishment, augmentation, and extension of environmental cues, spatial mapping, and immersive potential of scalable multichannel audio systems for virtual and augmented reality. Moving beyond issues of reproductive veracity raised by merely recreating the soundscape of the physical world, these works exploit characteristics of the natural world to accomplish creative goals that include the development of models for interactive composition, composing with physical and abstract spatial gestures, and linking sound and image. We are presenting a novel system that allows the user to treat the soundfield as a fundamental building block for spatial music composition and sound design.
@article{graham2016the,
author={graham, richard and cluett, seth},
journal={journal of the audio engineering society},
title={the soundfield as sound object: virtual reality environments as a three-dimensional canvas for music composition},
year={2016},
volume={},
number={},
pages={},
doi={},
month={september},}
@article{graham2016the,
author={graham, richard and cluett, seth},
journal={journal of the audio engineering society},
title={the soundfield as sound object: virtual reality environments as a three-dimensional canvas for music composition},
year={2016},
volume={},
number={},
pages={},
doi={},
month={september},
abstract={our paper presents ideas raised by recent projects exploring the embellishment, augmentation, and extension of environmental cues, spatial mapping, and immersive potential of scalable multichannel audio systems for virtual and augmented reality. moving beyond issues of reproductive veracity raised by merely recreating the soundscape of the physical world, these works exploit characteristics of the natural world to accomplish creative goals that include the development of models for interactive composition, composing with physical and abstract spatial gestures, and linking sound and image. we are presenting a novel system that allows the user to treat the soundfield as a fundamental building block for spatial music composition and sound design.},}
TY - paper
TI - The Soundfield as Sound Object: Virtual Reality Environments as a Three-Dimensional Canvas for Music Composition
SP -
EP -
AU - Graham, Richard
AU - Cluett, Seth
PY - 2016
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - September 2016
TY - paper
TI - The Soundfield as Sound Object: Virtual Reality Environments as a Three-Dimensional Canvas for Music Composition
SP -
EP -
AU - Graham, Richard
AU - Cluett, Seth
PY - 2016
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - September 2016
AB - Our paper presents ideas raised by recent projects exploring the embellishment, augmentation, and extension of environmental cues, spatial mapping, and immersive potential of scalable multichannel audio systems for virtual and augmented reality. Moving beyond issues of reproductive veracity raised by merely recreating the soundscape of the physical world, these works exploit characteristics of the natural world to accomplish creative goals that include the development of models for interactive composition, composing with physical and abstract spatial gestures, and linking sound and image. We are presenting a novel system that allows the user to treat the soundfield as a fundamental building block for spatial music composition and sound design.
Our paper presents ideas raised by recent projects exploring the embellishment, augmentation, and extension of environmental cues, spatial mapping, and immersive potential of scalable multichannel audio systems for virtual and augmented reality. Moving beyond issues of reproductive veracity raised by merely recreating the soundscape of the physical world, these works exploit characteristics of the natural world to accomplish creative goals that include the development of models for interactive composition, composing with physical and abstract spatial gestures, and linking sound and image. We are presenting a novel system that allows the user to treat the soundfield as a fundamental building block for spatial music composition and sound design.
Authors:
Graham, Richard; Cluett, Seth
Affiliation:
Stevens Institute of Technology, Hoboken, NJ, USA
AES Conference:
2016 AES International Conference on Audio for Virtual and Augmented Reality (September 2016)
Paper Number:
7-3
Publication Date:
September 21, 2016Import into BibTeX
Subject:
Music for VR/AR Projects
Permalink:
http://www.aes.org/e-lib/browse.cfm?elib=18510