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Capturing 360° Audio Using an Equal Segment Microphone Array (ESMA)
 
Neural Network Fusion and Selection Techniques for Noise-Efficient Sound Classification
 
Automatic Noise PSD Estimation for Restoration of Archived Audio
 
Assessing the “Quality-of-the-Acoustics” at Large
 
Audio Event Database Collected for Gunshot Detection in Open Nature (GUDEON)
 
Methods of Assessing the Rank Order of Prediction Models with Respect to Variance of Listening Test Ratings
 
Quantifying Recording Techniques
 
Estimation of Loudspeaker Frequency Response and Directivity Using the Radiation-Mode Method
 
Detection of Genuine Lossless Audio Files: Application to the MPEG-AAC Codec
 
Subjective Rating and PESQ Prediction of Listener Echo and Duplex Impairments
 
Making Audio Networking Easier
 
The Precedence Effect in Scenarios with Projected Sound
 
Information Theory Concepts Applied to the Analysis of Rhythm in Recorded Music with Recurrent Rhythmic Patterns
 
Robust Speaker Recognition in Noisy Conditions by Means of Online Training with Noise Profiles
 
Dynamic Audio Reproduction with Linear Loudspeaker Arrays
 
Automating Mixing of User-Generated Audio Recordings from the Same Event
 
Practical Method of Thermal Parameter Identification for Loudspeakers
 
Audio Evaluation in Modern Listening Contexts
 
High-Resolution Audio: A History and Perspective
 
A Hierarchical Approach for Audio Capture, Archive, and Distribution
 
The Gentle Art of Dithering
 
Modern Sampling: A Tutorial
 
Is High-Frequency Intermodulation Distortion a Significant Factor in High-Resolution Audio?
 
Loudspeaker Design: Lean, Mean, and Green?
 
Feedback Control in an Actuated Acoustic Guitar using Frequency Shifting
 
Analysis of and Experiments on Vertical Summing Localization of Multichannel Sound Reproduction with Amplitude Panning
 
Circular-Arc Line Arrays with Amplitude Shading for Constant Directivity
 
Applying a Single-Notch Metric to Image-Guided Head-Related Transfer Function Selection for Improved Vertical Localization
 
A Perceptual Model of “Punch” Based on Weighted Transient Loudness
 
Oversampling for Nonlinear Waveshaping: Choosing the Right Filters
 
Immersive and Interactive Audio Technology
 
Spatial Coding of Complex Object-Based Program Material
 
A System Architecture for Semantically Informed Rendering of Object-Based Audio
 
Source Separation for Enabling Dialogue Enhancement in Object-based Broadcast with MPEG-H
 
User-guided Rendering of Audio Objects Using an Interactive Genetic Algorithm
 
Near-Field Object-Based Audio Rendering on Flat-Panel Displays
 
Estimation of Late Reverberation Characteristics from a Single Two-Dimensional Environmental Image Using Convolutional Neural Networks
 
Multichannel Compensated Amplitude Panning, An Adaptive Object-Based Reproduction Method
 
Influence of Visual Stimuli on Perceptual Attributes of Spatial Audio
 
Quality of Experience Tests of an Object-based Radio Reproduction App on a Mobile Device
 
Personalization in Object-based Audio for Accessibility: A Review of Advancements for Hearing Impaired Listeners
 
Audio Forensics: Keeping up in the Age of Smartphones and Fakery
 
Time for Slow Listening
 
Nonlinear Distortion Reduction in Sound Zones by Constraining Individual Loudspeaker Control Effort
 
Directional Loudness of Low-Frequency Noises Actually Presented Over Loudspeakers And Virtually Presented Over Headphones
 
Generalized Metrics for Constant Directivity
 
A New Decoder for CD-4 (Quadradisc) Phonograph Records
 
The Auditory Source Widening Effect in Binaural Synthesis with Spatial Distribution of Frequency Bands
 
A Cross-Evaluated Database of Measured and Simulated HRTFs Including 3D Head Meshes, Anthropometric Features, and Headphone Impulse Responses
 
With-Height Spatial Audio: Choices and Change
 
Directional Feedback Delay Network
 
Optimizing the Numerical Noise of Parallel Second-Order Filters in Fixed-Point Arithmetic
 
Generalized Sound Recognition in Reverberant Environments
 
Effect of Audio Production Experience, Musical Training, and Age on Listener Performance in 3D Audio Evaluation
 
Forensic AMR Double Compression Detection Using Linear Prediction Coefficients and Robust Scaling
 
Automotive Audio Optimization, Testing, and Evaluation
 
Applications of Spatially Localized Active-Intensity Vectors for Sound-Field visualization
 
Spatial Perception of Sound Source Distribution in the Median Plane
 
Concept and Perceptual Validation of Listener-Position Adaptive Superdirective Crosstalk Cancellation Using a Linear Loudspeaker Array
 
Domains of Practical Applicability for Parametric Interpolation Methods for Virtual Sound Field Navigation
 
Sparse Time-Frequency Representations for Polyphonic Audio Based on Combined Efficient Fan-Chirp Transforms
 
Headphone Technology: Hear-Through, Bone Conduction, and Noise Canceling
 
Preferred Levels for Background Ducking to Produce Esthetically Pleasing Audio for TV with Clear Speech
 
Room Acoustics: Old Wine in New Skins?
 
A Comparative Analysis of Classifiers and Feature Sets for Acoustic Environment Classification
 
Rapid Prediction of Polyester Magnetic Tape Playability Using Water Contact Angles
 
Simulation of the Ondes Martenot Ribbon-Controlled Oscillator Using Energy-Balanced Modeling of Nonlinear Time-Varying Electronic Components
 
Management of Sound Levels in Live Music Venues
 
A Generative Adversarial Net-Based Bandwidth Extension Method for Audio Compression
 
Modeling the Perception of System Errors in Spherical Microphone Array Auralizations
 
AES - Audio Engineering Society