Binaural Externalization Processing - from Stereo to Object-Based Audio
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J. Jot, A. Lukin, and C. Landschoot, "Binaural Externalization Processing - from Stereo to Object-Based Audio," Express Paper 56, (2022 October.). doi:
J. Jot, A. Lukin, and C. Landschoot, "Binaural Externalization Processing - from Stereo to Object-Based Audio," Express Paper 56, (2022 October.). doi:
Abstract: In both entertainment and professional applications, conventionally produced stereo or multi-channel audio content is frequently delivered over headphones or earbuds. Use cases involving object-based binaural audio rendering include recently developed immersive multi-channel audio distribution formats, along with the accelerating deployment of virtual or augmented reality applications and head-mounted displays. The appreciation of these listening experiences by end users may be compromised by an unnatural perception of the localization of frontal audio objects: commonly heard near or inside the listener’s head even when their specified position is distant. This artifact may persist despite the provision of perceptual cues that have been known to partially mitigate it, including artificial acoustic reflections or reverberation, head-tracking, individualized HRTF processing, or reinforcing visual information. In this paper, we review previously reported methods for binaural au-dio externalization processing, and generalize a recently proposed approach to address object-based audio rendering.
@article{jot2022binaural,
author={jot, jean-marc and lukin, alexey and landschoot, christopher},
journal={journal of the audio engineering society},
title={binaural externalization processing - from stereo to object-based audio},
year={2022},
volume={},
number={},
pages={},
doi={},
month={october},}
@article{jot2022binaural,
author={jot, jean-marc and lukin, alexey and landschoot, christopher},
journal={journal of the audio engineering society},
title={binaural externalization processing - from stereo to object-based audio},
year={2022},
volume={},
number={},
pages={},
doi={},
month={october},
abstract={in both entertainment and professional applications, conventionally produced stereo or multi-channel audio content is frequently delivered over headphones or earbuds. use cases involving object-based binaural audio rendering include recently developed immersive multi-channel audio distribution formats, along with the accelerating deployment of virtual or augmented reality applications and head-mounted displays. the appreciation of these listening experiences by end users may be compromised by an unnatural perception of the localization of frontal audio objects: commonly heard near or inside the listener’s head even when their specified position is distant. this artifact may persist despite the provision of perceptual cues that have been known to partially mitigate it, including artificial acoustic reflections or reverberation, head-tracking, individualized hrtf processing, or reinforcing visual information. in this paper, we review previously reported methods for binaural au-dio externalization processing, and generalize a recently proposed approach to address object-based audio rendering.},}
TY - Spatial Audio
TI - Binaural Externalization Processing - from Stereo to Object-Based Audio
SP -
EP -
AU - Jot, Jean-Marc
AU - Lukin, Alexey
AU - Landschoot, Christopher
PY - 2022
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - October 2022
TY - Spatial Audio
TI - Binaural Externalization Processing - from Stereo to Object-Based Audio
SP -
EP -
AU - Jot, Jean-Marc
AU - Lukin, Alexey
AU - Landschoot, Christopher
PY - 2022
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - October 2022
AB - In both entertainment and professional applications, conventionally produced stereo or multi-channel audio content is frequently delivered over headphones or earbuds. Use cases involving object-based binaural audio rendering include recently developed immersive multi-channel audio distribution formats, along with the accelerating deployment of virtual or augmented reality applications and head-mounted displays. The appreciation of these listening experiences by end users may be compromised by an unnatural perception of the localization of frontal audio objects: commonly heard near or inside the listener’s head even when their specified position is distant. This artifact may persist despite the provision of perceptual cues that have been known to partially mitigate it, including artificial acoustic reflections or reverberation, head-tracking, individualized HRTF processing, or reinforcing visual information. In this paper, we review previously reported methods for binaural au-dio externalization processing, and generalize a recently proposed approach to address object-based audio rendering.
In both entertainment and professional applications, conventionally produced stereo or multi-channel audio content is frequently delivered over headphones or earbuds. Use cases involving object-based binaural audio rendering include recently developed immersive multi-channel audio distribution formats, along with the accelerating deployment of virtual or augmented reality applications and head-mounted displays. The appreciation of these listening experiences by end users may be compromised by an unnatural perception of the localization of frontal audio objects: commonly heard near or inside the listener’s head even when their specified position is distant. This artifact may persist despite the provision of perceptual cues that have been known to partially mitigate it, including artificial acoustic reflections or reverberation, head-tracking, individualized HRTF processing, or reinforcing visual information. In this paper, we review previously reported methods for binaural au-dio externalization processing, and generalize a recently proposed approach to address object-based audio rendering.
Open Access
Authors:
Jot, Jean-Marc; Lukin, Alexey; Landschoot, Christopher
Affiliations:
Virtuel Works LLC, Aptos, CA, USA; iZotope Inc, Boston, MA, USA; Virtuel Works LLC, Aptos, CA, USA(See document for exact affiliation information.) Express Paper 56; AES Convention 153; October 2022
Publication Date:
October 19, 2022Import into BibTeX
Subject:
Spatial Audio
Permalink:
http://www.aes.org/e-lib/browse.cfm?elib=21939