AES E-Library

AES E-Library

Towards Maximizing a Perceptual Sweet Spot in a Reverberating Room

The sweet spot can be interpreted as the region where known acoustic sources create a Spatial Auditory Illusion (SAI). Spatial audio methods aim to create a SAI over a region using an arrangement of a few loudspeakers. The authors recently proposed the Sparse Weighted Error Iteration (SWEET) method, which leverages perceptual principles and models to create a SAI over a large region of interest by maximizing the weighted area of the sweet spot. In this work, we study the problem of maximizing the sweet spot in a room with reverberation using the SWEET method. We model reverberation using the image method. Proof-of-concept experiments show that in general SWEET outperforms a standard pressure matching method when compared in terms of their localization and coloration properties in a reverberating room.

Authors:
Affiliation:
AES Conference:
Paper Number:
Publication Date:
Subject:
Permalink: http://www.aes.org/e-lib/browse.cfm?elib=21851

Click to purchase paper as a non-member or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!

This paper costs $33 for non-members and is free for AES members and E-Library subscribers.

Learn more about the AES E-Library

E-Library Location:

Start a discussion about this paper!


AES - Audio Engineering Society