Survey of User Perspectives on Headphone Technology
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M. Rane, P. Coleman, R. Mason, and S. Bech, "Survey of User Perspectives on Headphone Technology," Paper 10556, (2022 May.). doi:
M. Rane, P. Coleman, R. Mason, and S. Bech, "Survey of User Perspectives on Headphone Technology," Paper 10556, (2022 May.). doi:
Abstract: Headphones are widely used to consume media content at home and on the move. Developments in signal processing
technology and object-based audio media formats have raised new opportunities to improve the user experience
by tailoring the audio rendering depending on the characteristics of the listener’s environment. However, little is
known about what consumers consider to be the deficiencies in current headphone-based listening, and therefore
how best to target new developments in headphone technology. More than 400 respondents worldwide took part in
a headphone listening experience survey. They were asked about how headphones could be improved, considering
various contexts (home, outside, and public transport) and content (music, spoken word, radio drama/tv/film/online
content, and telecommunication). The responses were coded into themes covering technologies (e.g. noise
cancellation and transparency) and features (e.g. 3D audio) that they would like to see in future headphones. These observations highlight that users’ requirements differ depending on the listening environment, but also highlight that the majority are satisfied by their headphone listening experience at home. The type of programme material also caused differences in the users’ requirements, indicating that there is most scope for improving users’ headphone listening experience for music. The survey also presented evidence of users’ desire for newer technologies and features including 3D audio and sharing of multiple audio streams.
@article{rane2022survey,
author={rane, milap and coleman, philip and mason, russell and bech, søren},
journal={journal of the audio engineering society},
title={survey of user perspectives on headphone technology},
year={2022},
volume={},
number={},
pages={},
doi={},
month={may},}
@article{rane2022survey,
author={rane, milap and coleman, philip and mason, russell and bech, søren},
journal={journal of the audio engineering society},
title={survey of user perspectives on headphone technology},
year={2022},
volume={},
number={},
pages={},
doi={},
month={may},
abstract={headphones are widely used to consume media content at home and on the move. developments in signal processing
technology and object-based audio media formats have raised new opportunities to improve the user experience
by tailoring the audio rendering depending on the characteristics of the listener’s environment. however, little is
known about what consumers consider to be the deficiencies in current headphone-based listening, and therefore
how best to target new developments in headphone technology. more than 400 respondents worldwide took part in
a headphone listening experience survey. they were asked about how headphones could be improved, considering
various contexts (home, outside, and public transport) and content (music, spoken word, radio drama/tv/film/online
content, and telecommunication). the responses were coded into themes covering technologies (e.g. noise
cancellation and transparency) and features (e.g. 3d audio) that they would like to see in future headphones. these observations highlight that users’ requirements differ depending on the listening environment, but also highlight that the majority are satisfied by their headphone listening experience at home. the type of programme material also caused differences in the users’ requirements, indicating that there is most scope for improving users’ headphone listening experience for music. the survey also presented evidence of users’ desire for newer technologies and features including 3d audio and sharing of multiple audio streams.},}
TY - paper
TI - Survey of User Perspectives on Headphone Technology
SP -
EP -
AU - Rane, Milap
AU - Coleman, Philip
AU - Mason, Russell
AU - Bech, Søren
PY - 2022
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - May 2022
TY - paper
TI - Survey of User Perspectives on Headphone Technology
SP -
EP -
AU - Rane, Milap
AU - Coleman, Philip
AU - Mason, Russell
AU - Bech, Søren
PY - 2022
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - May 2022
AB - Headphones are widely used to consume media content at home and on the move. Developments in signal processing
technology and object-based audio media formats have raised new opportunities to improve the user experience
by tailoring the audio rendering depending on the characteristics of the listener’s environment. However, little is
known about what consumers consider to be the deficiencies in current headphone-based listening, and therefore
how best to target new developments in headphone technology. More than 400 respondents worldwide took part in
a headphone listening experience survey. They were asked about how headphones could be improved, considering
various contexts (home, outside, and public transport) and content (music, spoken word, radio drama/tv/film/online
content, and telecommunication). The responses were coded into themes covering technologies (e.g. noise
cancellation and transparency) and features (e.g. 3D audio) that they would like to see in future headphones. These observations highlight that users’ requirements differ depending on the listening environment, but also highlight that the majority are satisfied by their headphone listening experience at home. The type of programme material also caused differences in the users’ requirements, indicating that there is most scope for improving users’ headphone listening experience for music. The survey also presented evidence of users’ desire for newer technologies and features including 3D audio and sharing of multiple audio streams.
Headphones are widely used to consume media content at home and on the move. Developments in signal processing
technology and object-based audio media formats have raised new opportunities to improve the user experience
by tailoring the audio rendering depending on the characteristics of the listener’s environment. However, little is
known about what consumers consider to be the deficiencies in current headphone-based listening, and therefore
how best to target new developments in headphone technology. More than 400 respondents worldwide took part in
a headphone listening experience survey. They were asked about how headphones could be improved, considering
various contexts (home, outside, and public transport) and content (music, spoken word, radio drama/tv/film/online
content, and telecommunication). The responses were coded into themes covering technologies (e.g. noise
cancellation and transparency) and features (e.g. 3D audio) that they would like to see in future headphones. These observations highlight that users’ requirements differ depending on the listening environment, but also highlight that the majority are satisfied by their headphone listening experience at home. The type of programme material also caused differences in the users’ requirements, indicating that there is most scope for improving users’ headphone listening experience for music. The survey also presented evidence of users’ desire for newer technologies and features including 3D audio and sharing of multiple audio streams.
Authors:
Rane, Milap; Coleman, Philip; Mason, Russell; Bech, Søren
Affiliations:
Institute of Sound Recording, University of Surrey, Guildford, UK; Aalborg University, Department of Electronic Systems, Aalborg, Denmark; Bang Olufsen a/s, Struer, Denmark(See document for exact affiliation information.)
AES Convention:
152 (May 2022)
Paper Number:
10556
Publication Date:
May 2, 2022Import into BibTeX
Subject:
Loudspeakers and headphones
Permalink:
http://www.aes.org/e-lib/browse.cfm?elib=21669