Sound Quality Improvement of MPEG-H 3D Audio Encoder
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A. Kono, H. Honma, and T. Chinen, "Sound Quality Improvement of MPEG-H 3D Audio Encoder," Engineering Brief 623, (2020 October.). doi:
A. Kono, H. Honma, and T. Chinen, "Sound Quality Improvement of MPEG-H 3D Audio Encoder," Engineering Brief 623, (2020 October.). doi:
Abstract: In 2019, Sony launched 360 Reality Audio, which provides a new music experience using object-based spatial audio technology. Object-based audio contains information on time-varying object loudness and location and audio data, which are transmitted to playback devices, and then rendered and played back. It was reported in [1] that object locations affect the subjective sound pressure perception depending on the direction of the sound source. In this e-brief, we present an approach to increase the sound quality by considering the loudness and locations of objects. We perform a subjective listening test for three test items. The results indicate that two items had statistically significant differences in sound quality.
@article{kono2020sound,
author={kono, akifumi and honma, hiroyuki and chinen, toru},
journal={journal of the audio engineering society},
title={sound quality improvement of mpeg-h 3d audio encoder},
year={2020},
volume={},
number={},
pages={},
doi={},
month={october},}
@article{kono2020sound,
author={kono, akifumi and honma, hiroyuki and chinen, toru},
journal={journal of the audio engineering society},
title={sound quality improvement of mpeg-h 3d audio encoder},
year={2020},
volume={},
number={},
pages={},
doi={},
month={october},
abstract={in 2019, sony launched 360 reality audio, which provides a new music experience using object-based spatial audio technology. object-based audio contains information on time-varying object loudness and location and audio data, which are transmitted to playback devices, and then rendered and played back. it was reported in [1] that object locations affect the subjective sound pressure perception depending on the direction of the sound source. in this e-brief, we present an approach to increase the sound quality by considering the loudness and locations of objects. we perform a subjective listening test for three test items. the results indicate that two items had statistically significant differences in sound quality.},}
TY - paper
TI - Sound Quality Improvement of MPEG-H 3D Audio Encoder
SP -
EP -
AU - Kono, Akifumi
AU - Honma, Hiroyuki
AU - Chinen, Toru
PY - 2020
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - October 2020
TY - paper
TI - Sound Quality Improvement of MPEG-H 3D Audio Encoder
SP -
EP -
AU - Kono, Akifumi
AU - Honma, Hiroyuki
AU - Chinen, Toru
PY - 2020
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - October 2020
AB - In 2019, Sony launched 360 Reality Audio, which provides a new music experience using object-based spatial audio technology. Object-based audio contains information on time-varying object loudness and location and audio data, which are transmitted to playback devices, and then rendered and played back. It was reported in [1] that object locations affect the subjective sound pressure perception depending on the direction of the sound source. In this e-brief, we present an approach to increase the sound quality by considering the loudness and locations of objects. We perform a subjective listening test for three test items. The results indicate that two items had statistically significant differences in sound quality.
In 2019, Sony launched 360 Reality Audio, which provides a new music experience using object-based spatial audio technology. Object-based audio contains information on time-varying object loudness and location and audio data, which are transmitted to playback devices, and then rendered and played back. It was reported in [1] that object locations affect the subjective sound pressure perception depending on the direction of the sound source. In this e-brief, we present an approach to increase the sound quality by considering the loudness and locations of objects. We perform a subjective listening test for three test items. The results indicate that two items had statistically significant differences in sound quality.
Open Access
Authors:
Kono, Akifumi; Honma, Hiroyuki; Chinen, Toru
Affiliation:
Sony Corporation, R&D Center Tokyo Laboratory 20, Japan
AES Convention:
149 (October 2020)eBrief:623
Publication Date:
October 22, 2020Import into BibTeX
Subject:
Audio Processing
Permalink:
http://www.aes.org/e-lib/browse.cfm?elib=20909
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