Realistic Auditory Artificial Intelligence: Spatial Sound Modelling to provide NPCs with Sound Perception
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B. Cowan, B. Kapralos, and K. Collins, "Realistic Auditory Artificial Intelligence: Spatial Sound Modelling to provide NPCs with Sound Perception," Paper 2-6, (2020 August.). doi:
B. Cowan, B. Kapralos, and K. Collins, "Realistic Auditory Artificial Intelligence: Spatial Sound Modelling to provide NPCs with Sound Perception," Paper 2-6, (2020 August.). doi:
Abstract: Despite advancements in AI for games in recent years, non-player characters (NPCs) still do not perceive the world in a realistic manner. NPC’s sense of hearing has been limited or ignored. Building on our previous work that saw the development of GrAF, a graph-based spatial sound framework capable of modelling the propagation of sound through complex three dimensional virtual environments in real-time, here we apply this method to NPCs, providing them with the ability to “perceive” sounds in a more realistic manner, ultimately leading to more realistic NPC behavior.
@article{cowan2020realistic,
author={cowan, brent and kapralos, bill and collins, kc},
journal={journal of the audio engineering society},
title={realistic auditory artificial intelligence: spatial sound modelling to provide npcs with sound perception},
year={2020},
volume={},
number={},
pages={},
doi={},
month={august},}
@article{cowan2020realistic,
author={cowan, brent and kapralos, bill and collins, kc},
journal={journal of the audio engineering society},
title={realistic auditory artificial intelligence: spatial sound modelling to provide npcs with sound perception},
year={2020},
volume={},
number={},
pages={},
doi={},
month={august},
abstract={despite advancements in ai for games in recent years, non-player characters (npcs) still do not perceive the world in a realistic manner. npc’s sense of hearing has been limited or ignored. building on our previous work that saw the development of graf, a graph-based spatial sound framework capable of modelling the propagation of sound through complex three dimensional virtual environments in real-time, here we apply this method to npcs, providing them with the ability to “perceive” sounds in a more realistic manner, ultimately leading to more realistic npc behavior.},}
TY - paper
TI - Realistic Auditory Artificial Intelligence: Spatial Sound Modelling to provide NPCs with Sound Perception
SP -
EP -
AU - Cowan, Brent
AU - Kapralos, Bill
AU - Collins, KC
PY - 2020
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - August 2020
TY - paper
TI - Realistic Auditory Artificial Intelligence: Spatial Sound Modelling to provide NPCs with Sound Perception
SP -
EP -
AU - Cowan, Brent
AU - Kapralos, Bill
AU - Collins, KC
PY - 2020
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - August 2020
AB - Despite advancements in AI for games in recent years, non-player characters (NPCs) still do not perceive the world in a realistic manner. NPC’s sense of hearing has been limited or ignored. Building on our previous work that saw the development of GrAF, a graph-based spatial sound framework capable of modelling the propagation of sound through complex three dimensional virtual environments in real-time, here we apply this method to NPCs, providing them with the ability to “perceive” sounds in a more realistic manner, ultimately leading to more realistic NPC behavior.
Despite advancements in AI for games in recent years, non-player characters (NPCs) still do not perceive the world in a realistic manner. NPC’s sense of hearing has been limited or ignored. Building on our previous work that saw the development of GrAF, a graph-based spatial sound framework capable of modelling the propagation of sound through complex three dimensional virtual environments in real-time, here we apply this method to NPCs, providing them with the ability to “perceive” sounds in a more realistic manner, ultimately leading to more realistic NPC behavior.
Open Access
Authors:
Cowan, Brent; Kapralos, Bill; Collins, KC
Affiliations:
Ontario Tech University; University of Waterloo(See document for exact affiliation information.)
AES Conference:
2020 AES International Conference on Audio for Virtual and Augmented Reality (August 2020)
Paper Number:
2-6
Publication Date:
August 13, 2020Import into BibTeX
Permalink:
http://www.aes.org/e-lib/browse.cfm?elib=20876