Influence of horizontal loudspeaker layout geometry on sweet area shape for widened/diffuse frontal sound
×
Cite This
Citation & Abstract
L. Gölles, V. Drack, F. Zotter, and M. Frank, "Influence of horizontal loudspeaker layout geometry on sweet area shape for widened/diffuse frontal sound," Paper 10369, (2020 May.). doi:
L. Gölles, V. Drack, F. Zotter, and M. Frank, "Influence of horizontal loudspeaker layout geometry on sweet area shape for widened/diffuse frontal sound," Paper 10369, (2020 May.). doi:
Abstract: The sweet area in which listeners perceive plausible images of virtual sound sources are known to improve with the Ambisonic rendering order, and typically also with the radius of the loudspeaker layout. Partly, this knowledge stems from experiments using a rectangular loudspeaker layout, partly from experiments with a circular layout. This bears the question: Does the geometry (circle, square, wide or long rectangle layout) affect the sweet area shape and size? Our paper presents comparative listening experiments using different geometries to render a frontal sound through an Ambisonic widening/diffuseness effect. Although theory would assume the circular geometry as its ideal, a wide rectangular geometry tends to yield slightly more favorable properties.
@article{gölles2020influence,
author={gölles, lukas and drack, valerian and zotter, franz and frank, matthias},
journal={journal of the audio engineering society},
title={influence of horizontal loudspeaker layout geometry on sweet area shape for widened/diffuse frontal sound},
year={2020},
volume={},
number={},
pages={},
doi={},
month={may},}
@article{gölles2020influence,
author={gölles, lukas and drack, valerian and zotter, franz and frank, matthias},
journal={journal of the audio engineering society},
title={influence of horizontal loudspeaker layout geometry on sweet area shape for widened/diffuse frontal sound},
year={2020},
volume={},
number={},
pages={},
doi={},
month={may},
abstract={the sweet area in which listeners perceive plausible images of virtual sound sources are known to improve with the ambisonic rendering order, and typically also with the radius of the loudspeaker layout. partly, this knowledge stems from experiments using a rectangular loudspeaker layout, partly from experiments with a circular layout. this bears the question: does the geometry (circle, square, wide or long rectangle layout) affect the sweet area shape and size? our paper presents comparative listening experiments using different geometries to render a frontal sound through an ambisonic widening/diffuseness effect. although theory would assume the circular geometry as its ideal, a wide rectangular geometry tends to yield slightly more favorable properties.},}
TY - paper
TI - Influence of horizontal loudspeaker layout geometry on sweet area shape for widened/diffuse frontal sound
SP -
EP -
AU - Gölles, Lukas
AU - Drack, Valerian
AU - Zotter, Franz
AU - Frank, Matthias
PY - 2020
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - May 2020
TY - paper
TI - Influence of horizontal loudspeaker layout geometry on sweet area shape for widened/diffuse frontal sound
SP -
EP -
AU - Gölles, Lukas
AU - Drack, Valerian
AU - Zotter, Franz
AU - Frank, Matthias
PY - 2020
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - May 2020
AB - The sweet area in which listeners perceive plausible images of virtual sound sources are known to improve with the Ambisonic rendering order, and typically also with the radius of the loudspeaker layout. Partly, this knowledge stems from experiments using a rectangular loudspeaker layout, partly from experiments with a circular layout. This bears the question: Does the geometry (circle, square, wide or long rectangle layout) affect the sweet area shape and size? Our paper presents comparative listening experiments using different geometries to render a frontal sound through an Ambisonic widening/diffuseness effect. Although theory would assume the circular geometry as its ideal, a wide rectangular geometry tends to yield slightly more favorable properties.
The sweet area in which listeners perceive plausible images of virtual sound sources are known to improve with the Ambisonic rendering order, and typically also with the radius of the loudspeaker layout. Partly, this knowledge stems from experiments using a rectangular loudspeaker layout, partly from experiments with a circular layout. This bears the question: Does the geometry (circle, square, wide or long rectangle layout) affect the sweet area shape and size? Our paper presents comparative listening experiments using different geometries to render a frontal sound through an Ambisonic widening/diffuseness effect. Although theory would assume the circular geometry as its ideal, a wide rectangular geometry tends to yield slightly more favorable properties.
Authors:
Gölles, Lukas; Drack, Valerian; Zotter, Franz; Frank, Matthias
Affiliations:
University of Technology, Graz, Austria & University of Music and Performing Arts, Graz, Austria; University of Technology, Graz, Austria & University of Music and Performing Arts, Graz, Austria; Institute of Electronic Music and Acoustics, University of Music and Performing Arts, Graz, Austria; Institute of Electronic Music and Acoustics, University of Music and Performing Arts, Graz, Austria(See document for exact affiliation information.)
AES Convention:
148 (May 2020)
Paper Number:
10369
Publication Date:
May 28, 2020Import into BibTeX
Subject:
Perception
Permalink:
http://www.aes.org/e-lib/browse.cfm?elib=20786