Optimized binaural rendering of Next Generation Audio using virtual loudspeaker setups
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F. Lau, and M. Meier, "Optimized binaural rendering of Next Generation Audio using virtual loudspeaker setups," Paper 10325, (2020 May.). doi:
F. Lau, and M. Meier, "Optimized binaural rendering of Next Generation Audio using virtual loudspeaker setups," Paper 10325, (2020 May.). doi:
Abstract: A binaural rendering addon based on the EBU ADM Renderer has been developed, which renders Next Generation
Audio scenes using virtual loudspeaker systems. During development, two optimization approaches emerged
regarding rendering quality and efficiency. The first approach concerns the rendering of coherent signals from
different emitter positions, which is particularly relevant for virtual speakers since object positioning is based on
amplitude panning. The second approach concerns the reduction of computational costs when rendering the
binaural room response by using different virtual speaker layouts for the rendering of the direct path and of the
room response. To evaluate both approaches, a listening test was conducted. The results of this test showed that
each approach positively influenced either rendering quality or performance.
@article{lau2020optimized,
author={lau, felix and meier, michael},
journal={journal of the audio engineering society},
title={optimized binaural rendering of next generation audio using virtual loudspeaker setups},
year={2020},
volume={},
number={},
pages={},
doi={},
month={may},}
@article{lau2020optimized,
author={lau, felix and meier, michael},
journal={journal of the audio engineering society},
title={optimized binaural rendering of next generation audio using virtual loudspeaker setups},
year={2020},
volume={},
number={},
pages={},
doi={},
month={may},
abstract={a binaural rendering addon based on the ebu adm renderer has been developed, which renders next generation
audio scenes using virtual loudspeaker systems. during development, two optimization approaches emerged
regarding rendering quality and efficiency. the first approach concerns the rendering of coherent signals from
different emitter positions, which is particularly relevant for virtual speakers since object positioning is based on
amplitude panning. the second approach concerns the reduction of computational costs when rendering the
binaural room response by using different virtual speaker layouts for the rendering of the direct path and of the
room response. to evaluate both approaches, a listening test was conducted. the results of this test showed that
each approach positively influenced either rendering quality or performance.},}
TY - paper
TI - Optimized binaural rendering of Next Generation Audio using virtual loudspeaker setups
SP -
EP -
AU - Lau, Felix
AU - Meier, Michael
PY - 2020
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - May 2020
TY - paper
TI - Optimized binaural rendering of Next Generation Audio using virtual loudspeaker setups
SP -
EP -
AU - Lau, Felix
AU - Meier, Michael
PY - 2020
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - May 2020
AB - A binaural rendering addon based on the EBU ADM Renderer has been developed, which renders Next Generation
Audio scenes using virtual loudspeaker systems. During development, two optimization approaches emerged
regarding rendering quality and efficiency. The first approach concerns the rendering of coherent signals from
different emitter positions, which is particularly relevant for virtual speakers since object positioning is based on
amplitude panning. The second approach concerns the reduction of computational costs when rendering the
binaural room response by using different virtual speaker layouts for the rendering of the direct path and of the
room response. To evaluate both approaches, a listening test was conducted. The results of this test showed that
each approach positively influenced either rendering quality or performance.
A binaural rendering addon based on the EBU ADM Renderer has been developed, which renders Next Generation
Audio scenes using virtual loudspeaker systems. During development, two optimization approaches emerged
regarding rendering quality and efficiency. The first approach concerns the rendering of coherent signals from
different emitter positions, which is particularly relevant for virtual speakers since object positioning is based on
amplitude panning. The second approach concerns the reduction of computational costs when rendering the
binaural room response by using different virtual speaker layouts for the rendering of the direct path and of the
room response. To evaluate both approaches, a listening test was conducted. The results of this test showed that
each approach positively influenced either rendering quality or performance.
Open Access
Authors:
Lau, Felix; Meier, Michael
Affiliation:
Institut für Rundfunktechnik
AES Convention:
148 (May 2020)
Paper Number:
10325
Publication Date:
May 28, 2020Import into BibTeX
Subject:
Spatial Audio
Permalink:
http://www.aes.org/e-lib/browse.cfm?elib=20742