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Headphone Technology: Personalization, Perception, Preference

耳机技术: 个性化、感知及偏好

 

[Feature] Headphones are almost certainly now the dominant means by which many people listen to reproduced sound. Still, the quality of the devices used is often remarkably low, and there is a very wide range of frequency responses represented. The need for a new “preferred” target curve has been suggested. Loudspeaker reproduction can now be simulated on headphones in such a way that timbral coloration is minimized. Virtual room simulation, head tracking, and personalization, could make this even more successful. There is continued debate about whether consumer preference trumps objective accuracy.

[特点]耳机是时下最主要的聆听重放声音的工具。耳机的品质仍非常低劣,所呈现的频率响应也是五花八门。因此已经提出了拟订新的“优选”目标曲线的需求。现在已经可以在耳机上以音染最小化的方式模拟音箱播放的声音,加上虚拟房间模拟、头部跟踪以及个性化,能让结果更具有真实感。至于消费者喜好是否胜过客观精确度仍在持续讨论中。

作者 Author:
JAES Volume 64 Issue 11 pp. 940-944; November 2016
发布日期 Publication Date:
链接 Permalink: http://www.aes.org/e-lib/browse.cfm?elib=18529

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AES - Audio Engineering Society