AES E-Library

AES E-Library

Headphone Technology: Personalization, Perception, Preference

耳机技术: 个性化、感知及偏好


[Feature] Headphones are almost certainly now the dominant means by which many people listen to reproduced sound. Still, the quality of the devices used is often remarkably low, and there is a very wide range of frequency responses represented. The need for a new “preferred” target curve has been suggested. Loudspeaker reproduction can now be simulated on headphones in such a way that timbral coloration is minimized. Virtual room simulation, head tracking, and personalization, could make this even more successful. There is continued debate about whether consumer preference trumps objective accuracy.


������ Author:
JAES Volume 64 Issue 11 pp. 940-944; November 2016
������������ Publication Date:
������ Permalink:

Click to purchase paper as a non-member or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!

This paper costs $33 for non-members and is free for AES members and E-Library subscribers.

Learn more about the AES E-Library

E-Library Location:

Start a discussion about this feature!

AES - Audio Engineering Society