J. Susal, K. Krauss, N. Tsingos, and M. Altman, "Immersive Audio for VR," Paper 4-4, (2016 September.). doi:
J. Susal, K. Krauss, N. Tsingos, and M. Altman, "Immersive Audio for VR," Paper 4-4, (2016 September.). doi:
Abstract: Object based sound creation, packaging, and playback of content is now prevalent in the Cinema and Home Theater, delivering immersive audio experiences. This has paved the way for Virtual Reality sound where precision of sound is necessary for complete immersion in a virtual world.
@article{susal2016immersive,
author={susal, joel and krauss, kurt and tsingos, nicolas and altman, marcus},
journal={journal of the audio engineering society},
title={immersive audio for vr},
year={2016},
volume={},
number={},
pages={},
doi={},
month={september},}
@article{susal2016immersive,
author={susal, joel and krauss, kurt and tsingos, nicolas and altman, marcus},
journal={journal of the audio engineering society},
title={immersive audio for vr},
year={2016},
volume={},
number={},
pages={},
doi={},
month={september},
abstract={object based sound creation, packaging, and playback of content is now prevalent in the cinema and home theater, delivering immersive audio experiences. this has paved the way for virtual reality sound where precision of sound is necessary for complete immersion in a virtual world.},}
TY - paper
TI - Immersive Audio for VR
SP -
EP -
AU - Susal, Joel
AU - Krauss, Kurt
AU - Tsingos, Nicolas
AU - Altman, Marcus
PY - 2016
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - September 2016
TY - paper
TI - Immersive Audio for VR
SP -
EP -
AU - Susal, Joel
AU - Krauss, Kurt
AU - Tsingos, Nicolas
AU - Altman, Marcus
PY - 2016
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - September 2016
AB - Object based sound creation, packaging, and playback of content is now prevalent in the Cinema and Home Theater, delivering immersive audio experiences. This has paved the way for Virtual Reality sound where precision of sound is necessary for complete immersion in a virtual world.
Object based sound creation, packaging, and playback of content is now prevalent in the Cinema and Home Theater, delivering immersive audio experiences. This has paved the way for Virtual Reality sound where precision of sound is necessary for complete immersion in a virtual world.
Authors:
Susal, Joel; Krauss, Kurt; Tsingos, Nicolas; Altman, Marcus
Affiliations:
Dolby Laboratories, San Francisco, CA, USA; Dolby Germany GmbH, Nuremberg, Germany(See document for exact affiliation information.)
AES Conference:
2016 AES International Conference on Audio for Virtual and Augmented Reality (September 2016)
Paper Number:
4-4
Publication Date:
September 21, 2016Import into BibTeX
Subject:
Capture, Rendering, and Mixing for VR
Permalink:
http://www.aes.org/e-lib/browse.cfm?elib=18512