Immersive Audio Delivery Using Joint Object Coding
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H. Purnhagen, T. Hirvonen, L. Villemoes, J. Samuelsson, and J. Klejsa, "Immersive Audio Delivery Using Joint Object Coding," Paper 9587, (2016 May.). doi:
H. Purnhagen, T. Hirvonen, L. Villemoes, J. Samuelsson, and J. Klejsa, "Immersive Audio Delivery Using Joint Object Coding," Paper 9587, (2016 May.). doi:
Abstract: Immersive audio experiences (3D audio) are an important element of next-generation audio entertainment systems. This paper presents joint object coding techniques that enable the delivery of object-based immersive audio content (e.g., Dolby Atmos) at low bit rates. This is achieved by conveying a multichannel downmix of the immersive content using perceptual audio coding algorithms together with parametric side information that enables the reconstruction of the audio objects from the downmix in the decoder. An advanced joint object coding tool is part of the AC-4 system recently standardized by ETSI. Joint object coding is also used in a backwards compatible extension of the Dolby Digital Plus system. Listening test results illustrate the performance of joint object coding in these two applications.
@article{purnhagen2016immersive,
author={purnhagen, heiko and hirvonen, toni and villemoes, lars and samuelsson, jonas and klejsa, janusz},
journal={journal of the audio engineering society},
title={immersive audio delivery using joint object coding},
year={2016},
volume={},
number={},
pages={},
doi={},
month={may},}
@article{purnhagen2016immersive,
author={purnhagen, heiko and hirvonen, toni and villemoes, lars and samuelsson, jonas and klejsa, janusz},
journal={journal of the audio engineering society},
title={immersive audio delivery using joint object coding},
year={2016},
volume={},
number={},
pages={},
doi={},
month={may},
abstract={immersive audio experiences (3d audio) are an important element of next-generation audio entertainment systems. this paper presents joint object coding techniques that enable the delivery of object-based immersive audio content (e.g., dolby atmos) at low bit rates. this is achieved by conveying a multichannel downmix of the immersive content using perceptual audio coding algorithms together with parametric side information that enables the reconstruction of the audio objects from the downmix in the decoder. an advanced joint object coding tool is part of the ac-4 system recently standardized by etsi. joint object coding is also used in a backwards compatible extension of the dolby digital plus system. listening test results illustrate the performance of joint object coding in these two applications.},}
TY - paper
TI - Immersive Audio Delivery Using Joint Object Coding
SP -
EP -
AU - Purnhagen, Heiko
AU - Hirvonen, Toni
AU - Villemoes, Lars
AU - Samuelsson, Jonas
AU - Klejsa, Janusz
PY - 2016
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - May 2016
TY - paper
TI - Immersive Audio Delivery Using Joint Object Coding
SP -
EP -
AU - Purnhagen, Heiko
AU - Hirvonen, Toni
AU - Villemoes, Lars
AU - Samuelsson, Jonas
AU - Klejsa, Janusz
PY - 2016
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - May 2016
AB - Immersive audio experiences (3D audio) are an important element of next-generation audio entertainment systems. This paper presents joint object coding techniques that enable the delivery of object-based immersive audio content (e.g., Dolby Atmos) at low bit rates. This is achieved by conveying a multichannel downmix of the immersive content using perceptual audio coding algorithms together with parametric side information that enables the reconstruction of the audio objects from the downmix in the decoder. An advanced joint object coding tool is part of the AC-4 system recently standardized by ETSI. Joint object coding is also used in a backwards compatible extension of the Dolby Digital Plus system. Listening test results illustrate the performance of joint object coding in these two applications.
Immersive audio experiences (3D audio) are an important element of next-generation audio entertainment systems. This paper presents joint object coding techniques that enable the delivery of object-based immersive audio content (e.g., Dolby Atmos) at low bit rates. This is achieved by conveying a multichannel downmix of the immersive content using perceptual audio coding algorithms together with parametric side information that enables the reconstruction of the audio objects from the downmix in the decoder. An advanced joint object coding tool is part of the AC-4 system recently standardized by ETSI. Joint object coding is also used in a backwards compatible extension of the Dolby Digital Plus system. Listening test results illustrate the performance of joint object coding in these two applications.
Open Access
Authors:
Purnhagen, Heiko; Hirvonen, Toni; Villemoes, Lars; Samuelsson, Jonas; Klejsa, Janusz
Affiliation:
Dolby Sweden AB, Stockholm, Sweden
AES Convention:
140 (May 2016)
Paper Number:
9587
Publication Date:
May 26, 2016Import into BibTeX
Subject:
Immersive Audio
Permalink:
http://www.aes.org/e-lib/browse.cfm?elib=18285