AES E-Library

AES E-Library

Game Audio: Hit Me with Your Weapon Stick

Document Thumbnail

[Feature] At the 61st Conference, held recently in London, topics of papers ranged from audio content management and user interfaces, through spatial rendering, to synthesis and sound design. Easy-to-reuse sonic content is likely to be more widely available in the future as a result of the Audio Commons project. We also find that drivers can be helped to drive more safely and economically with the assistance of a game that can modify behavior. Procedural audio shows promise as a means of synthesizing weapon sounds and it may also be possible to emulate mammalian voices successfully. Finally, it may be possible to simulate spatial motion using crossfaded binaural responses from a limited number of locations, and there is the possibility to source generic HRTFs from an ear shape-based averaging process.

JAES Volume 64 Issue 5 pp. 345-349; May 2016
Publication Date:

Click to purchase paper as a non-member or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!

This paper costs $33 for non-members and is free for AES members and E-Library subscribers.

Learn more about the AES E-Library

E-Library Location:

Start a discussion about this feature!

AES - Audio Engineering Society