Spatial Audio for Audioconferencing in Mobile Devices: Investigating the Importance of Virtual Mobility and Private Communication and Optimizations
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E. Aguilera, JO. J.. Lopez, and JE. R.. Cooperstock, "Spatial Audio for Audioconferencing in Mobile Devices: Investigating the Importance of Virtual Mobility and Private Communication and Optimizations," J. Audio Eng. Soc., vol. 64, no. 5, pp. 332-341, (2016 May.). doi: https://doi.org/10.17743/jaes.2016.0009
E. Aguilera, JO. J.. Lopez, and JE. R.. Cooperstock, "Spatial Audio for Audioconferencing in Mobile Devices: Investigating the Importance of Virtual Mobility and Private Communication and Optimizations," J. Audio Eng. Soc., vol. 64 Issue 5 pp. 332-341, (2016 May.). doi: https://doi.org/10.17743/jaes.2016.0009
Abstract: Audioconferencing systems are becoming increasingly sophisticated, seeking to improve immersion, intelligibility, and sense of presence. Various opportunities exist to make mobile multiparty conference calls more realistic, interactive, and immersive. These include spatial audio, interactive manipulation of avatar positions, and whisper mode. The authors analyze the utility of avatar movement and sidebar whisper-mode functionality within which a subset of participants can engage in an ad-hoc sidebar conversation privately from the remaining participants. Participants found that avatar movement was useful, but approximately half the participants only used this feature for initial positioning of the avatars in a desired configuration in the first task. The ability to maintain sidebar conversations was used frequently and rated highly in negotiation activity. However, participants made almost no use of this feature in the conversation activity for which negotiation was not involved.
@article{aguilera2016spatial,
author={aguilera, emanuel and lopez, jose j. and cooperstock, jeremy r.},
journal={journal of the audio engineering society},
title={spatial audio for audioconferencing in mobile devices: investigating the importance of virtual mobility and private communication and optimizations},
year={2016},
volume={64},
number={5},
pages={332-341},
doi={https://doi.org/10.17743/jaes.2016.0009},
month={may},}
@article{aguilera2016spatial,
author={aguilera, emanuel and lopez, jose j. and cooperstock, jeremy r.},
journal={journal of the audio engineering society},
title={spatial audio for audioconferencing in mobile devices: investigating the importance of virtual mobility and private communication and optimizations},
year={2016},
volume={64},
number={5},
pages={332-341},
doi={https://doi.org/10.17743/jaes.2016.0009},
month={may},
abstract={audioconferencing systems are becoming increasingly sophisticated, seeking to improve immersion, intelligibility, and sense of presence. various opportunities exist to make mobile multiparty conference calls more realistic, interactive, and immersive. these include spatial audio, interactive manipulation of avatar positions, and whisper mode. the authors analyze the utility of avatar movement and sidebar whisper-mode functionality within which a subset of participants can engage in an ad-hoc sidebar conversation privately from the remaining participants. participants found that avatar movement was useful, but approximately half the participants only used this feature for initial positioning of the avatars in a desired configuration in the first task. the ability to maintain sidebar conversations was used frequently and rated highly in negotiation activity. however, participants made almost no use of this feature in the conversation activity for which negotiation was not involved.},}
TY - report
TI - Spatial Audio for Audioconferencing in Mobile Devices: Investigating the Importance of Virtual Mobility and Private Communication and Optimizations
SP - 332
EP - 341
AU - Aguilera, Emanuel
AU - Lopez, Jose J.
AU - Cooperstock, Jeremy R.
PY - 2016
JO - Journal of the Audio Engineering Society
IS - 5
VO - 64
VL - 64
Y1 - May 2016
TY - report
TI - Spatial Audio for Audioconferencing in Mobile Devices: Investigating the Importance of Virtual Mobility and Private Communication and Optimizations
SP - 332
EP - 341
AU - Aguilera, Emanuel
AU - Lopez, Jose J.
AU - Cooperstock, Jeremy R.
PY - 2016
JO - Journal of the Audio Engineering Society
IS - 5
VO - 64
VL - 64
Y1 - May 2016
AB - Audioconferencing systems are becoming increasingly sophisticated, seeking to improve immersion, intelligibility, and sense of presence. Various opportunities exist to make mobile multiparty conference calls more realistic, interactive, and immersive. These include spatial audio, interactive manipulation of avatar positions, and whisper mode. The authors analyze the utility of avatar movement and sidebar whisper-mode functionality within which a subset of participants can engage in an ad-hoc sidebar conversation privately from the remaining participants. Participants found that avatar movement was useful, but approximately half the participants only used this feature for initial positioning of the avatars in a desired configuration in the first task. The ability to maintain sidebar conversations was used frequently and rated highly in negotiation activity. However, participants made almost no use of this feature in the conversation activity for which negotiation was not involved.
Audioconferencing systems are becoming increasingly sophisticated, seeking to improve immersion, intelligibility, and sense of presence. Various opportunities exist to make mobile multiparty conference calls more realistic, interactive, and immersive. These include spatial audio, interactive manipulation of avatar positions, and whisper mode. The authors analyze the utility of avatar movement and sidebar whisper-mode functionality within which a subset of participants can engage in an ad-hoc sidebar conversation privately from the remaining participants. Participants found that avatar movement was useful, but approximately half the participants only used this feature for initial positioning of the avatars in a desired configuration in the first task. The ability to maintain sidebar conversations was used frequently and rated highly in negotiation activity. However, participants made almost no use of this feature in the conversation activity for which negotiation was not involved.