Momentary Quality of Experience: Users' Audio Quality Preferences Measured Under Different Presentation Conditions
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A. Borowiak, U. Reiter, and U.. PE. Svensson, "Momentary Quality of Experience: Users’ Audio Quality Preferences Measured Under Different Presentation Conditions," J. Audio Eng. Soc., vol. 62, no. 4, pp. 235-243, (2014 April.). doi: https://doi.org/10.17743/jaes.2014.0015
A. Borowiak, U. Reiter, and U.. PE. Svensson, "Momentary Quality of Experience: Users’ Audio Quality Preferences Measured Under Different Presentation Conditions," J. Audio Eng. Soc., vol. 62 Issue 4 pp. 235-243, (2014 April.). doi: https://doi.org/10.17743/jaes.2014.0015
Abstract: Subjective evaluation of audio, video, and audiovisual material is typically performed in a static manner, after the sample has finished. This way, the possible temporal variability of the stimulus quality and its impact on quality perception are ignored. In this study, a new technique for momentary quality assessment was used in order to investigate the effect of content coherence/continuity as well as the influence of video stream on audio quality preferences. Obtained results show that the quality requirements are lower when the presented material is played in a continuous manner than when the same clip is cut into segments that are reproduced in a random order with short pauses in between. This may mean that subjective studies that use short audio stimuli extracted from long-duration content generate results that exaggerate the actual quality needs of consumers. Moreover, it has been shown that subjects’ quality preferences are higher when audio is played without the presence of an accompanying visual stimulus.
@article{borowiak2014momentary,
author={borowiak, adam and reiter, ulrich and svensson, u. peter},
journal={journal of the audio engineering society},
title={momentary quality of experience: users’ audio quality preferences measured under different presentation conditions},
year={2014},
volume={62},
number={4},
pages={235-243},
doi={https://doi.org/10.17743/jaes.2014.0015},
month={april},}
@article{borowiak2014momentary,
author={borowiak, adam and reiter, ulrich and svensson, u. peter},
journal={journal of the audio engineering society},
title={momentary quality of experience: users’ audio quality preferences measured under different presentation conditions},
year={2014},
volume={62},
number={4},
pages={235-243},
doi={https://doi.org/10.17743/jaes.2014.0015},
month={april},
abstract={subjective evaluation of audio, video, and audiovisual material is typically performed in a static manner, after the sample has finished. this way, the possible temporal variability of the stimulus quality and its impact on quality perception are ignored. in this study, a new technique for momentary quality assessment was used in order to investigate the effect of content coherence/continuity as well as the influence of video stream on audio quality preferences. obtained results show that the quality requirements are lower when the presented material is played in a continuous manner than when the same clip is cut into segments that are reproduced in a random order with short pauses in between. this may mean that subjective studies that use short audio stimuli extracted from long-duration content generate results that exaggerate the actual quality needs of consumers. moreover, it has been shown that subjects’ quality preferences are higher when audio is played without the presence of an accompanying visual stimulus.},}
TY - paper
TI - Momentary Quality of Experience: Users’ Audio Quality Preferences Measured Under Different Presentation Conditions
SP - 235
EP - 243
AU - Borowiak, Adam
AU - Reiter, Ulrich
AU - Svensson, U. Peter
PY - 2014
JO - Journal of the Audio Engineering Society
IS - 4
VO - 62
VL - 62
Y1 - April 2014
TY - paper
TI - Momentary Quality of Experience: Users’ Audio Quality Preferences Measured Under Different Presentation Conditions
SP - 235
EP - 243
AU - Borowiak, Adam
AU - Reiter, Ulrich
AU - Svensson, U. Peter
PY - 2014
JO - Journal of the Audio Engineering Society
IS - 4
VO - 62
VL - 62
Y1 - April 2014
AB - Subjective evaluation of audio, video, and audiovisual material is typically performed in a static manner, after the sample has finished. This way, the possible temporal variability of the stimulus quality and its impact on quality perception are ignored. In this study, a new technique for momentary quality assessment was used in order to investigate the effect of content coherence/continuity as well as the influence of video stream on audio quality preferences. Obtained results show that the quality requirements are lower when the presented material is played in a continuous manner than when the same clip is cut into segments that are reproduced in a random order with short pauses in between. This may mean that subjective studies that use short audio stimuli extracted from long-duration content generate results that exaggerate the actual quality needs of consumers. Moreover, it has been shown that subjects’ quality preferences are higher when audio is played without the presence of an accompanying visual stimulus.
Subjective evaluation of audio, video, and audiovisual material is typically performed in a static manner, after the sample has finished. This way, the possible temporal variability of the stimulus quality and its impact on quality perception are ignored. In this study, a new technique for momentary quality assessment was used in order to investigate the effect of content coherence/continuity as well as the influence of video stream on audio quality preferences. Obtained results show that the quality requirements are lower when the presented material is played in a continuous manner than when the same clip is cut into segments that are reproduced in a random order with short pauses in between. This may mean that subjective studies that use short audio stimuli extracted from long-duration content generate results that exaggerate the actual quality needs of consumers. Moreover, it has been shown that subjects’ quality preferences are higher when audio is played without the presence of an accompanying visual stimulus.
Authors:
Borowiak, Adam; Reiter, Ulrich; Svensson, U. Peter
Affiliation:
Department of Electronics and Telecommunications, Norwegian University of Science and Technology (NTNU), Trondheim, Norway JAES Volume 62 Issue 4 pp. 235-243; April 2014
Publication Date:
April 16, 2014Import into BibTeX
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