Wave Field Synthesis (WFS) can synthesize virtual sound sources that are perceived to be at locations between loudspeakers and the listener, called focused sources. Because of practical limitations in the density of loudspeakers, there are artifacts. This research explores the amount of perceptual artifacts and the localization of the focused sources. The results from a variety of listening configurations illustrate the trade-offs. The truncation of loudspeaker arrays creates two opposite effects: (a) fewer additional wave fronts reduce the perception of artifacts, (b) stronger diffraction reduces the size of the listening area with adequate binaural cues.
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