The rapid evolution of dedicated graphics hardware during the last decade allows for a dramatic increase in processing power for many audio applications that are unrelated to visual rendering. Modern graphical processing units can be used for audio processing in virtual reality and computer games. Their massively-parallel architecture offers 5- to 100-fold performance improvement compared to CPU implementations, as shown by such applications as audio rendering or speech recognition. Improved hardware features in the form of memory caches, multithreaded calls, better connection to the CPU, and standardized programming tools make them an attractive choice for compute-intensive audio applications.
https://www.aes.org/e-lib/browse.cfm?elib=15979
Click to purchase paper as a non-member or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!
This paper costs $33 for non-members and is free for AES members and E-Library subscribers.
Learn more about the AES E-Library
Start a discussion about this paper!