A 3D Ambisonic Based Binaural Sound Reproduction System
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M. Noisternig, A. Sontacchi, T. Musil, and R. Holdrich, "A 3D Ambisonic Based Binaural Sound Reproduction System," Paper 1, (2003 June.). doi:
M. Noisternig, A. Sontacchi, T. Musil, and R. Holdrich, "A 3D Ambisonic Based Binaural Sound Reproduction System," Paper 1, (2003 June.). doi:
Abstract: A 3D real time rendering engine for sound reproduction via headphones is presented. Binaural sound reproduction requires filtering of virtual sources with head related transfer functions (HRTFs). To improve source localization capabilities head tracking as well as room simulation have to be incorporated. This yields the problem of high-quality time-varying interpolation between different HRTFs. The proposed solution uses a virtual ambisonic approach that results in time invariant HRTF filter.
@article{noisternig2003a,
author={noisternig, markus and sontacchi, alois and musil, thomas and holdrich, robert},
journal={journal of the audio engineering society},
title={a 3d ambisonic based binaural sound reproduction system},
year={2003},
volume={},
number={},
pages={},
doi={},
month={june},}
@article{noisternig2003a,
author={noisternig, markus and sontacchi, alois and musil, thomas and holdrich, robert},
journal={journal of the audio engineering society},
title={a 3d ambisonic based binaural sound reproduction system},
year={2003},
volume={},
number={},
pages={},
doi={},
month={june},
abstract={a 3d real time rendering engine for sound reproduction via headphones is presented. binaural sound reproduction requires filtering of virtual sources with head related transfer functions (hrtfs). to improve source localization capabilities head tracking as well as room simulation have to be incorporated. this yields the problem of high-quality time-varying interpolation between different hrtfs. the proposed solution uses a virtual ambisonic approach that results in time invariant hrtf filter.},}
TY - paper
TI - A 3D Ambisonic Based Binaural Sound Reproduction System
SP -
EP -
AU - Noisternig, Markus
AU - Sontacchi, Alois
AU - Musil, Thomas
AU - Holdrich, Robert
PY - 2003
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - June 2003
TY - paper
TI - A 3D Ambisonic Based Binaural Sound Reproduction System
SP -
EP -
AU - Noisternig, Markus
AU - Sontacchi, Alois
AU - Musil, Thomas
AU - Holdrich, Robert
PY - 2003
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - June 2003
AB - A 3D real time rendering engine for sound reproduction via headphones is presented. Binaural sound reproduction requires filtering of virtual sources with head related transfer functions (HRTFs). To improve source localization capabilities head tracking as well as room simulation have to be incorporated. This yields the problem of high-quality time-varying interpolation between different HRTFs. The proposed solution uses a virtual ambisonic approach that results in time invariant HRTF filter.
A 3D real time rendering engine for sound reproduction via headphones is presented. Binaural sound reproduction requires filtering of virtual sources with head related transfer functions (HRTFs). To improve source localization capabilities head tracking as well as room simulation have to be incorporated. This yields the problem of high-quality time-varying interpolation between different HRTFs. The proposed solution uses a virtual ambisonic approach that results in time invariant HRTF filter.
Authors:
Noisternig, Markus; Sontacchi, Alois; Musil, Thomas; Holdrich, Robert
Affiliation:
Institute of Electronic Music and Acoustics, University of Music and Dramatic Arts, Graz, Austria
AES Conference:
24th International Conference: Multichannel Audio, The New Reality (June 2003)
Paper Number:
1
Publication Date:
June 1, 2003Import into BibTeX
Subject:
Multichannel Audio
Permalink:
http://www.aes.org/e-lib/browse.cfm?elib=12314