Computational Modelling and Simulation of Acoutic Spaces
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P. Svensson, and UL. R.. Kristiansen, "Computational Modelling and Simulation of Acoutic Spaces," Paper 000266, (2002 June.). doi:
P. Svensson, and UL. R.. Kristiansen, "Computational Modelling and Simulation of Acoutic Spaces," Paper 000266, (2002 June.). doi:
Abstract: The computational modelling of acoustic spaces is fundamental to many applications in auralization/virtual acoustics. The demands vary widely, from real-time simulation in multimedia and computer games, to non-real time situations with high accuracy needs, such as prediction of room acoustic conditions in music performance spaces. Acoustic spaces include single room or multi-room spaces, with simple or complex geometries and boundary conditions. Outdoor spaces can range from city environments to open landscapes. Sound transmission through partitions is an important issue in some cases. This presentation gives an overview of techniques used in the various auralization applications and with an emphasis on indoor spaces. Aspects of accuracy and computational efficiency will be discussed, as well as which acoustical phenomena can and cannot be modelled with various techniques.
@article{svensson2002computational,
author={svensson, peter and kristiansen, ulf r.},
journal={journal of the audio engineering society},
title={computational modelling and simulation of acoutic spaces},
year={2002},
volume={},
number={},
pages={},
doi={},
month={june},}
@article{svensson2002computational,
author={svensson, peter and kristiansen, ulf r.},
journal={journal of the audio engineering society},
title={computational modelling and simulation of acoutic spaces},
year={2002},
volume={},
number={},
pages={},
doi={},
month={june},
abstract={the computational modelling of acoustic spaces is fundamental to many applications in auralization/virtual acoustics. the demands vary widely, from real-time simulation in multimedia and computer games, to non-real time situations with high accuracy needs, such as prediction of room acoustic conditions in music performance spaces. acoustic spaces include single room or multi-room spaces, with simple or complex geometries and boundary conditions. outdoor spaces can range from city environments to open landscapes. sound transmission through partitions is an important issue in some cases. this presentation gives an overview of techniques used in the various auralization applications and with an emphasis on indoor spaces. aspects of accuracy and computational efficiency will be discussed, as well as which acoustical phenomena can and cannot be modelled with various techniques.},}
TY - paper
TI - Computational Modelling and Simulation of Acoutic Spaces
SP -
EP -
AU - Svensson, Peter
AU - Kristiansen, Ulf R.
PY - 2002
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - June 2002
TY - paper
TI - Computational Modelling and Simulation of Acoutic Spaces
SP -
EP -
AU - Svensson, Peter
AU - Kristiansen, Ulf R.
PY - 2002
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - June 2002
AB - The computational modelling of acoustic spaces is fundamental to many applications in auralization/virtual acoustics. The demands vary widely, from real-time simulation in multimedia and computer games, to non-real time situations with high accuracy needs, such as prediction of room acoustic conditions in music performance spaces. Acoustic spaces include single room or multi-room spaces, with simple or complex geometries and boundary conditions. Outdoor spaces can range from city environments to open landscapes. Sound transmission through partitions is an important issue in some cases. This presentation gives an overview of techniques used in the various auralization applications and with an emphasis on indoor spaces. Aspects of accuracy and computational efficiency will be discussed, as well as which acoustical phenomena can and cannot be modelled with various techniques.
The computational modelling of acoustic spaces is fundamental to many applications in auralization/virtual acoustics. The demands vary widely, from real-time simulation in multimedia and computer games, to non-real time situations with high accuracy needs, such as prediction of room acoustic conditions in music performance spaces. Acoustic spaces include single room or multi-room spaces, with simple or complex geometries and boundary conditions. Outdoor spaces can range from city environments to open landscapes. Sound transmission through partitions is an important issue in some cases. This presentation gives an overview of techniques used in the various auralization applications and with an emphasis on indoor spaces. Aspects of accuracy and computational efficiency will be discussed, as well as which acoustical phenomena can and cannot be modelled with various techniques.
Authors:
Svensson, Peter; Kristiansen, Ulf R.
Affiliation:
Acoustics Group, Department of Telecommunications, Norwegian University of Science and Technology,Trondheim, Norway
AES Conference:
22nd International Conference: Virtual, Synthetic, and Entertainment Audio (June 2002)
Paper Number:
000266
Publication Date:
June 1, 2002Import into BibTeX
Subject:
Virtual, Synthetic and Entertainment Audio
Permalink:
http://www.aes.org/e-lib/browse.cfm?elib=11119