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Extracting Directional Sound for Ambisonics Mix
 
Height Channel Signal Level in Immersive Audio-How Much Is Enough?
 
MPEG Surround Encoder with Steganography Feature for Data Hiding Based on LSB Method
 
Consideration on the Design of Multi-Zone Control System in a Vehicle Cabin
 
Violin Sound Characteristics by its Predominant Formant Frequency Changes
 
Room & Architectural Acoustics-A New Approach to the Design & Delivery of Critical Acoustic Facilities
 
Automatic Mixing Level Balancing Enhanced through Source Interference Identification
 
Binaural Rendering of Phantom Image Elevation Using VHAP
 
A Web-Based Tool for Microphone Array Design and Phantom Image Prediction Using the Web Audio API
 
CityTones: A Repository of Crowdsourced Annotated Soundfield Soundscapes
 
Recovering Sound Produced by Wind Turbine Structures Employing Video Motion Magnification
 
Modelling the Effects of Spectator Distribution and Capacity on Speech Intelligibility in a Typical Soccer Stadium
 
Influence of the Delay in Monitor System on the Motor Coordination of Musicians while Performing
 
Analysis of Beam Patterns of Super Directive Acoustic Beamformer
 
Configuration for Testing Intermodulation of Ultrasonic Signals in the Microphone Path
 
Considerations for the Next Generation of Singing Tutor Systems
 
Control Techniques for Audio Envelope Tracking
 
Sound Synthesis Using Programmable System-on-Chip Devices
 
A Study in Machine Learning Applications for Sound Source Localization with Regards to Distance
 
Setup and First Experimentation Over an AES67 Over 802.11 Network
 
Computational Complexity of a Nonuniform Orthogonal Lapped Filterbank Based on MDCT and Time Domain Aliasing Reduction
 
Research on Reference-Processed Pair Differential Signal Objective Parameters in Relationship with Subjective Listening Tests Results in Digital Audio Coding Domain
 
360° Binaural Room Impulse Response (BRIR) Database for 6DOF Spatial Perception Research
 
Vertical Localization of Noise Bands Pairs by Time-Separation and Frequency Separation
 
Development of a 4-pi Sampling Reverberator, VSVerb-Application to In-Game Sounds
 
Comparison of Horn Drivers’ Nonlinear Distortion Measured by Different Methods
 
New Engineering Method for Design and Optimization of Phasing Plug and Dome-Shaped Compression Chamber of Horn Drivers
 
Conception of an IP-based Broadcast Infrastructure Considering SMPTE 2110 Using the Example of an Transmedia Teleshopping TV Station
 
Education and Assistive Technology for Blind and Visually Impaired Musicians, Presenters or Authors of Radio Plays and Broadcast Programs
 
The Effect of HRTF Individualization and Head-Tracking on Localization and Source Width Perception in VR
 
Does Spectral Flatness Affect the Difficulty of the Peak Frequency Identification Task in Technical Ear Training? (Part 2)
 
Generalized Image Source Method as a Region-to-Region Transfer Function
 
Experimenting with Lapped Transforms in Numerical Computation Libraries Using Polyphase Matrices and Strided Memory Views
 
Suitability of Game Engines for Virtual Acoustic Experiments
 
AES - Audio Engineering Society