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Sound Pressure Analysis For Closed-Box Loudspeaker Enclosures
 
Mobile Platform Acoustical Noise Identification Using Internal and Reference Microphones
 
Automatically Generating VST Plugins from MATLAB Code
 
Echo Thresholds for a 3-D Loudspeaker Configuration
 
A New Response Method for Auditory Localization and Spread Tests
 
Setting Up and Making an AES67 Network Coexist with Standard Network Traffic
 
Implementation of Faster than Real Time Audio Analysis for Use with Web Audio API: An FFT Case Study
 
Block-Sparse Fast Recursive Approximated Memory Improved Proportionate Affine Projection Algorithm
 
The Effect of Loop Length and Musical Material on Discrimination Between MP3 and WAV Files
 
Considerations When Calibrating Program Material Stimuli Using LUFS
 
Selective Mixing Improves Reproduction Quaity with Portable Loudspeakers
 
Investigation into the Perceptual Effects of Image Source Method Order
 
The Influence of Discrete Arriving Reflections on Perceived Intelligibility and STI Measurements
 
Immersive Production Techniques in Cinematic Sound Design: Context and Spatialization
 
Perceptual Comparison of Localization with Soundman Binaural Microphones vs HRTF Post-Processing
 
VSV (Virtual Source Visualizer), A Practical Tool for 3D-Visualizing Acoustical Properties of Spatial Sounds
 
Database of Binaural Room Impulse Responses of an Apartment-Like Environment
 
Compatibility Study of Dolby Atmos Objects' Spatial Sound Localization Using a Visualization Method
 
Controlling Program Loudness in Individualized Binaural Rendering of Multichannel Audio Contents
 
Presenting the S3A Object-Based Audio Drama Dataset
 
Installation of a Flexible 3D Audio Reproduction System into a Standardized Listening Room
 
The Aerodynamics Phenomena of a Particular Bass-Reflex Port
 
A Novel 32-Speakers Spherical Source
 
Distracting Noise
 
Noise-Robust Speech Emotion Recognition Using Denoising Autoencoder
 
Non-Intrusive Rumble Filtering by VLF Crossfeed with High Filter Slopes
 
The Misunderstood Transformer: “The Answer Lies in the Flux!”
 
Designing a Laboratory for Immersive Arts
 
Design and Implementation of a Low-Latency, Lightweight, High-Performance Voice Interface Front-End
 
Multiphysical Simulation Methods for Loudspeakers—Nonlinear CAE-Based Simulations
 
A Survey of Suggested Techniques for Height Channel Capture in Multichannel Recording
 
Perceptually Significant Parameters in Stereo and Binaural Mixing with Logic Pro Binaural Panner
 
3D Tune-In: The Use of 3D Sound and Gamification to Aid Better Adoption of Hearing Aid Technologies
 
Binaural Auditory Feature Classification for Stereo Image Evaluation in Listening Rooms
 
Elevation Control in Binaural Rendering
 
Headphone Virtualization for Immersive Audio Monitoring
 
Temporal Envelope for Audio Classification
 
An Investigation into Kinect and Middleware Error and Their Suitability for Academic Listening Tests
 
How Can Actor Network Theory and Ecological Approach to the Perception Be Used to Analyze the Creative Audio Mixing Practice?
 
On the Silver Globe Revisited
 
Analyzing Sonic Similarity in Hip-Hop through Critical Listening and Music Theory
 
Space Explorations: Broadening Binaural Horizons with Directionally-Matched Impulse Response Convolution Reverb
 
An Automated Source Separation Technology and Its Practical Applications
 
AES - Audio Engineering Society