AES 61st Conference on Audio for Games

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Dates: February 10-12, 2016
Location: London, UK


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Authors: The Call for Contributions is available here.

Publication date – authors please note:
Papers will be published online no earlier than 10 days before the event

Click here for the original conference website

The nature of game-audio continues to evolve. As high-power console platforms mature, developers still seek to get the most from their DSP, tools and workflow. Handheld platforms such as tablets and phones offer new technical and sound design challenges, development workflows and game-play opportunities that drive the technology in different ways. Gaming is by its very nature an interactive experience, and game development highly multi-disciplinary, and we would like the conference program to reflect this. This conference focuses on the latest challenges and changes that the industry has faced in most recent years. The conference aims to reflect the needs and interests of all professionals working in or around the area of game audio, further the dialog between existing industry experts, create a forum for sharing techniques and technology, and help advance game audio on current and future platforms.

AES - Audio Engineering Society