Simon Ashby discussing how Wwise is used in a production pipeline. McGill University section, Feb 18, 2013. Photo credit: Brian Chan.
Meeting Topic:WWise and Interactive Audio for Games
Moderator Name:Kevin Fallis
Speaker Name:Simon Ashby, Co-Founder of Audiokinetic
Other business or activities at the meeting:Upcoming meeting dates and topics.
Meeting Location:Schulich School of Music A-832, 527 Sherbrooke West, Montreal, QC
Simon Ashby discussed and demonstrated the Wwise platform (a industry standard middleware for audio in video game development) and the nature of interactive audio. He constructed examples (including a minigun) in Wwise, and explained how a sound would need to be broken down and conceptualized to work in a non-linear, interactive environment. The audio side of the award winning indie video game "Limbo" was opened up in Wwise, and examined in tandem with the visuals of the game.