Game Audio Programming for Android: FMOD vs. Java (first presented at AES 131 in NYC): Using FMOD audio middleware to produce soundtracks for Android games has certain advantages over Java methods built into the operating system . . . and vice versa. The author implemented the sound for a pinball app both ways and compares the techniques.
LandSeaAir: The author will discuss a new Android game he has written to demonstrate "the secret yanni technique, with key changes", whereby musical bonus sounds are played to fit with background level music, even when the music changes key. This is managed using FMOD music system callbacks to track the key modulations, then generating melodies accordingly. To produce this effect requires the sound designer to work closely with the programmer, or even better, an audio guy who can code.
N.B. FMOD is described as middleware. Learn more: http://www.fmod.org Wikipedia
Dan Mortensen
AES PNW 2011-2012 Section Chair
n.b. The material presented at our meetings is the opinion of the presenter and not necessarily that of the Society. You are encouraged to conduct your own research and to form your own opinions before adopting the presented material as Truth.
Our meetings are open to anyone interested in Audio. AES membership is NOT required for you to attend our meetings.
| 2011-12 Officers | |||||||||
|
Chairman
Dan Mortensen |
Vice-Chairman
Greg Mauser |
Secretary
Gary Louie |
Treasurer
David Franzwa |
Refer to the Officers and Committee contact list for contact information. | |||||
| Program Committee | |||||||||
|
Committee 1
Bob Smith |
Committee 2
Mark Rogers |
Committee 3
Scott Mehrens |
Committee 4
Steve Malott |
Committee 5
Rob Baum |
Committee 6
JJ Johnston |
Committee 7
Rick Chinn |
Committee 8
Dr. Ivan Tashev |
Committee 9
Dr. Michael Matesky |
Commmittee 10
Rick Senechal |
Last modified 02/02/2012 9:46:20.