Google Chrome users: be sure to refresh your browser window to get the latest content.
[AES Pacific NW Section - Seatle USA]
Around the Puget Sound, Seattle, Washington, U.S.A.

NOTE: anyone can attend this meeting regardless of their status as an AES member.
AES MEMBERSHIP IS NOT REQUIRED.
3D Sound for Video Games

Presented by
Lawrence Schwedler - DigiPen
and
The Pacific Northwest Section of the AES

Wednesday, June 21st 2017, 7:30pm
DigiPen Institute of Technology

Directions to DigiPen

Audio for video games has come a long way since the days of programmable sound generators in the early home consoles. Recent development of virtual and augmented reality for the consumer market has brought about rapid innovation in systems for the realtime rendering of three-dimensional, spatial audio that replicates the way sound waves interact with our ears and head, and with the environment.

This talk will include a brief history of game audio, definition and disambiguation of terminology, and an overview of some of the current methods for rendering spatial audio over headphones and loudspeakers. We will also demonstrate Dr. Edgar Choueiri's BACCH system for binaural audio over loudspeakers, as well as a VR game utilizing a commercial 3D audio plugin.

Presenter's Bio

Lawrence Schwedler is a professional musician with twenty years of experience in the video game industry as a composer, sound designer, and audio director. In 1993 he graduated with a Master of Fine Arts degree in classical guitar performance and electronic music from the University of California at Los Angeles, where he was a founding member of the Modern Arts Guitar Quartet, an avant-garde chamber ensemble which toured Europe, Mexico, Canada and the U.S. He served as audio director for Nintendo Software Technology from 1999 to 2012, after which he left Nintendo to design and direct two degree programs in music, sound design, and digital audio programming at the DigiPen Institute of Technology in Redmond. He holds two United States patents, one for interactive real time music composition and one for interactive wave table sound generation.

June Elections

We will hold our Officers and Committee Elections at the June Meeting.

The four officer seats are up for re-election: Chair, Vice-Chair, Treasurer, and Secretary. Six of the ten committee seats are up for re-election. Five seats are two-year positions, and one is for one-year.

Further election info, including candidate bio sketches can be found at: http://www.aes.org/sections/pnw/bio2017.htm

Dan Mortensen
AES PNW 2016-2017 Section Chair

n.b. The material presented at our meetings is the opinion of the presenter and not necessarily that of the Society. You are encouraged to conduct your own research and to form your own opinions before adopting the presented material as Truth.

Our meetings are open to anyone interested in Audio. AES membership is NOT required for you to attend our meetings.
Last modified 06/05/2017 0:25:43.