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Synchronized Swept-Sine: Theory, Application, and Implementation - October 2015

Effect of Microphone Number and Positioning on the Average of Frequency Responses in Cinema Calibration - October 2015
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The Measurement and Calibration of Sound Reproducing Systems - July 2015

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AES Member Profile

Simon Goodwin

Simon Goodwin

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Member since:

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Audio Fields:

  • Recording Industry - Game Audio
  • Consumer - Home
  • Consumer - Portable
  • Consumer - Internet
  • Product Design & Manufacturing - Software
  • Product Design & Manufacturing - Research & Development
  • Educational Institutions - Educator

Job Duties:

  • Software Designer
  • Author/Journalist/Technical Writer
  • DSP Engineer
  • Information Technology Worker
  • Researcher
  • Software Engineer
  • Sound Designer
  • Systems Designer


Group lead, responsible for platform-specific audio technology used in Codemasters Studio games and advisor and trouble-shooter on externally-developed ones.

Also heavily involved in game engine design as a member of the Central Tech group, especially as regards loading performance and streaming systems.

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AES - Audio Engineering Society