In This Section
Journal Forum
Virtual Localization by Blind Persons - July 2012
1 comment
Effect of Spatial Location and Presentation Rate on the Reaction to Auditory Displays - July 2012
1 comment
Watermark-Aided Pre-Echo Reduction in Low Bit-Rate Audio Coding - June 2012
1 comment
AES Member Profile
Simon Goodwin
Audio Fields:
- Recording Industry - Game Audio
- Consumer - Home
- Consumer - Portable
- Consumer - Internet
- Product Design & Manufacturing - Software
- Product Design & Manufacturing - Research & Development
- Educational Institutions - Educator
Job Duties:
- Software Designer
- DSP Engineer
- Researcher
- Software Engineer
- Systems Designer
About
Group lead, responsible for platform-specific audio technology used in Codemasters Studio games and advisor and trouble-shooter on externally-developed ones.
Also heavily involved in game engine design as a member of the Central Tech group, especially as regards loading performance and streaming systems.
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