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AES Member Profile

Simon N Goodwin

Simon N Goodwin

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Audio Fields:

  • Recording Industry - Game Audio
  • Recording Industry - Location Sound Recording

Job Duties:

  • Consultant
  • Author/Journalist/Technical Writer
  • DSP Engineer
  • Information Technology Worker
  • Researcher
  • Software Designer
  • Software Engineer
  • Sound Designer
  • Systems Designer
  • Other: Software design

About

An expert in interactive audio, and a notable pioneer and advocate of Ambisonics. Simon was on the committee that created the AES Audio For Games international conferences, where he has presented talks and papers as well as sharing in their organisation.

He has been making state-of-the art commercial games and supporting technologies for more than 35 years, including multi-million-selling award-winning chart-topping titles, and also contributed to the design and development of audio software shipped by Dolby, DTS, Sony, Microsoft and others.

Non-AES Awards & Award Nominations

BAFTA (British Academy award), best sports game 2008: RaceDriver GRID (as principal audio programmer).

BAFTA, best sports game 2011: F1 2010 (as principal audio programmer).

Various UK and US patents.

Education Background

Exhibition Scholarship, Wycliffe College, 1976

Honours degree in Computing Science 1985 (Aston)

Employment History

Formerly Principal Programmer (Group Lead) in the Central Technology Department of UK game publishers Codemasters (2003..2015) then Principal AR/VR Audio Programmer with DTS Inc (2015..2017).

Previously worked for (among others) Amiga Inc, Argus Press, Attention to Detail, Central ITV, Digital Precision, DkTronics, Quicksilva and Racal as a programmer and technical writer, and in a freelance capacity for many broadcasters, magazines and software publishers, 1979..date.

Now a consultant in interactive audio tech, based in Warwick, UK.

Related Experience

Responsible for the audio technology in over 20 million shipped games for consoles, mobile platforms and PCs. Expert speaker on interactive audio at AES conferences, many UK universities, and the US Game Developers' Conference GDC. Participant in past and current AHRC and EPSRC audio research projects.

Why Am I An AES Member?

Audio technology is my art, and through AES I find and collaborate with kindred spirits worldwide.


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