Journal Forum

Perceptual Effects of Dynamic Range Compression in Popular Music Recordings - January 2014
4 comments

Accurate Calculation of Radiation and Diffraction from Loudspeaker Enclosures at Low Frequency - June 2013
9 comments

New Measurement Techniques for Portable Listening Devices: Technical Report - October 2013
1 comment

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AES Member Profile

Simon Goodwin

Simon Goodwin

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Audio Fields:

  • Recording Industry - Game Audio
  • Consumer - Home
  • Consumer - Portable
  • Consumer - Internet
  • Product Design & Manufacturing - Software
  • Product Design & Manufacturing - Research & Development
  • Educational Institutions - Educator

Job Duties:

  • Software Designer
  • Author/Journalist/Technical Writer
  • DSP Engineer
  • Information Technology Worker
  • Researcher
  • Software Engineer
  • Sound Designer
  • Systems Designer

About

Group lead, responsible for platform-specific audio technology used in Codemasters Studio games and advisor and trouble-shooter on externally-developed ones.

Also heavily involved in game engine design as a member of the Central Tech group, especially as regards loading performance and streaming systems.


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AES - Audio Engineering Society