VR Analytics Developed from Perceptual Audio Research to Improve Tools and Processes for Developers

AES Live: Expo - 143rd Convention

VR Analytics Developed from Perceptual Audio Research to Improve Tools and Processes for Developers

Recording Industry: Game Audio

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Leading experts in perceptual audio testing will discuss perceptual methods used to analyze user behavior in VR experiences. The panel will also discuss ongoing research at NYU that aims to quantize localization behavior that is useful feedback to Developers. They have created a Citizen Science game in a VR environment that can compare HRTF filter sets and spatial audio renderers in order to provide analytics on source accuracy and acquisition speed.

Chair:
Patrick Flanagan, THX Ltd. - San Francisco, CA, USA
Panelists:
Juan Simon Calle, New York University - New York, NY, USA; THX
Sean Olive, Harman International - Northridge, CA, USA
Nils Peters, Qualcomm, Advanced Tech R&D - San Diego, CA, USA
Nick Zacharov, DELTA SenseLab - Hørsholm, Denmark

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