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Paper abstract


Reverb and Room Simulation in the Multichannel Era


Knud Bank Christensen
TC Electronic A/S, Risskov, Denmark

This paper presents a family of algorithms that enables music, film, and game producers to create engaging virtual acoustic environments around the end user and control the positioning of sound sources therein. The problems of addressing multiple formats are discussed, along with image precision vs. real-time motion capability. Progress in lateral source positioning capability and center channel integration is reported.