144th AES CONVENTION Game Audio & AR/VR Track Event T10: From Seeing to Hearing: Sound Design and Spatialization for Visually Impaired Film Audiences

AES Milan 2018
Game Audio & AR/VR Track Event T10

Thursday, May 24, 09:30 — 10:30 (Scala 1)

Tutorial: T10 - From Seeing to Hearing: Sound Design and Spatialization for Visually Impaired Film Audiences

Presenters:
Gavin Kearney, University of York - York, UK
Mariana Lopez, University of York - York, UK

This tutorial presents the concepts, processes, and results linked to the Enhancing Audio Description project (funded by AHRC, UK), which seeks to provide accessible audio-visual experiences to visually impaired audiences using sound design techniques and spatialization. Film grammars have been developed throughout film history, but such languages have matured with sighted audiences in mind and assuming that seeing is more important than hearing. We will challenge such assumptions by demonstrating how sound effects, first person narration as well as breaking the rules of sound mixing, can allow us to create accessible versions of films that are true to the filmmaker's conception. We will also discuss how the guidelines developed have been applied to the higher education context to train filmmakers on the importance of sound.

AES Technical Council This session is presented in association with the AES Technical Committee on Audio for Cinema and AES Technical Committee on Spatial Audio

Return to Game Audio & AR/VR Track Events