Sunday, May 21, 12:45 — 14:15
Stefan Bock (Chair), Tom Ammermann (Panelist), Artur House (Panelist), David Miles Huber (Panelist), Morten Lindberg (Panelist), Darcy Proper (Panelist), Daniel Shores (Panelist)
Immersive audio formats have been around for some years now. This workshop gives insights about the latest experiences with recording, mixing, and mastering in immersive audio formats. With a number of competing formats on the market today, the productions have to take multiple aspects into consideration: different speaker layouts, channel counts, as well as object based approaches. The workshop will discuss the challenges for the engineers and studios to deal with the different standards for immersive audio. New workflows had to be established to adapt to the new requirements, technically, as well as musically. And depending on the music genre, the approaches might be totally different. The workshop will also explain, how immersive recordings can be delivered in multiple immersive audio formats and how consumers homes can be reached.